public override void Generate(FizzleJson data) { m_DefaultActivate = data.GetOrDefault("default-activate", m_DefaultActivate); string faceAt = data.GetOrDefault("face-at", "forward").ToLower(); switch (faceAt) { case "left": transform.parent.eulerAngles += 90.0F * Vector3.up; break; case "back": transform.parent.eulerAngles += 180.0F * Vector3.up; break; case "right": transform.parent.eulerAngles += 270.0F * Vector3.up; break; default: faceAt = "forward"; break; } ActiveColor = (FizzleColor)data.GetOrDefault("active-color", ActiveColor.ToString()); DeactiveColor = (FizzleColor)data.GetOrDefault("deactive-color", DeactiveColor.ToString()); FizzleDebug.Log($"FizzleButton name = {(object) data["name"] ?? name}, default-activate = {m_DefaultActivate}, face-at = {faceAt}, active-color = {ActiveColor}, deactive-color = {DeactiveColor}"); }
public override void Generate(FizzleJson data) { base.Generate(data); Activator = data.GetOrDefault <string>("activator", null); Color = (FizzleColor)data.GetOrDefault("color", Color.ToString()); FizzleDebug.Log($"FizzleBarrier name = {(object) data["name"] ?? name}, color = {Color}, activator = {Activator ?? "None"}"); }
private void LoadLevel(int index) { while (transform.childCount > 1) { DestroyImmediate(transform.GetChild(transform.GetChild(0).name == "static" ? 1 : 0).gameObject); } if (TimeCtrl) { DestroyImmediate(TimeCtrl); } TimeCtrl = gameObject.AddComponent <TimeController>(); Config = new FizzleJson(sceneInfos[index].Key); LevelName = Config.GetOrDefault("level-name", "untitled"); LevelDestTime = Config.GetOrDefault("level-dest-time", 20.0F); FizzleView.ShowLevelName(); ForkCtrl = Spawn(m_FizzleDefination.m_ForkPrefab, transform).GetComponent <ForkCharacterController>(); ForkCharAction = ForkCtrl.GetComponent <ForkCharacterAction>(); coroutineReceiver = Spawn <CoroutineReceiver>(transform, "coroutine"); FirstPersonCtrl = Spawn(m_FizzleDefination.m_PlayerPrefab, transform); FirstPersonCharAction = FirstPersonCtrl.GetComponent <FirstPersonCharacterAction>(); Camera = FirstPersonCtrl.transform.GetComponentInChildren <Camera>(); TimeCtrl.timeControllerEnabled = false; FirstPersonCtrl.controllerEnabled = false; generate = new MapGenerate(m_FizzleDefination.m_GeneratableItemPrefabs, sceneInfos[index].Key, sceneInfos[index].Value); sceneSetting = new FizzleSceneSetting(m_FizzleDefination.m_LightPrefab); item = Spawn(transform, "container").transform; item.localPosition = Vector3.zero; item.localRotation = Quaternion.identity; wall = Spawn(transform, "wall").transform; wall.localPosition = Vector3.zero; wall.localRotation = Quaternion.identity; }
public override void Generate(FizzleJson data) { base.Generate(data); m_DefaultActivate = data.GetOrDefault("default-activate", m_DefaultActivate); ActiveColor = (FizzleColor)data.GetOrDefault("active-color", ActiveColor.ToString()); DeactiveColor = (FizzleColor)data.GetOrDefault("deactive-color", DeactiveColor.ToString()); FizzleDebug.Log($"FizzleLogicCurtain name = {(object) data["name"] ?? name}, default-activate = {m_DefaultActivate}, active-color = {ActiveColor}, deactive-color = {DeactiveColor}"); }
public void Generate(FizzleJson data) { Height = data.GetOrDefault("elevator-height", 1.0F); realHeight = Height * 2.0F; root.GetComponent <BasicCube>().SetSize(1.4F, realHeight, 1.4F); m_DefaultRaised = data.GetOrDefault("default-raised", false); Activator = data.GetOrDefault <string>("activator", null); FizzleDebug.Log($"FizzleElevator name = {(object) data["name"] ?? name}, activator = {Activator ?? "None"}, elevator-height = {Height}, default-raised = {m_DefaultRaised}"); }
public void Generate(FizzleJson data) { FizzleJson fizzleJson = data["size"]; m_Width = fizzleJson[0].ToObject <float>(); m_Height = fizzleJson[1].ToObject <float>(); m_Length = fizzleJson[2].ToObject <float>(); m_RepeatTarget = data.GetOrDefault("repeat-target", m_RepeatTarget); string defaultValue = ((FizzleColor)m_Color).ToString(); m_Color = (FizzleColor)data.GetOrDefault("color", defaultValue); }
public virtual void Generate(FizzleJson data) { string curtainAlign = data.GetOrDefault("curtain-align", "left"); if (curtainAlign == "back") { transform.position -= 1.25F * Vector3.forward; } else { transform.position -= 1.25F * Vector3.right; transform.eulerAngles -= 90.0F * Vector3.up; } }
public override void Generate(FizzleJson data) { transform.eulerAngles += Vector3.up * Random.Range(0.0F, 360.0F); alignTo = data.GetOrDefault("align-to", (string)null); FizzleDebug.Log($"FizzleBox name = {(object) data["name"] ?? name}, align-to = {alignTo ?? "None"}, rewindable = {"FizzleBoxRewind" != data["class"].ToString()}"); }
public void Generate(FizzleJson data) { ActiveColor = (FizzleColor)data.GetOrDefault("active-color", ActiveColor.ToString()); DeactiveColor = (FizzleColor)data.GetOrDefault("deactive-color", DeactiveColor.ToString()); FizzleDebug.Log($"PressurePlate name = {(object) data["name"] ?? name}, active-color = {ActiveColor}, deactive-color = {DeactiveColor}"); }
public void Generate(FizzleJson data) { _TriggerType = data.GetOrDefault("trigger-type", "once") == "always" ? TriggerType.ALWAYS : TriggerType.ONCE; FizzleDebug.Log($"FizzleTrigger name = {(object) data["name"] ?? name}, type = {_TriggerType.ToString()}"); }