/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. MenuPause.LoadContent(this.Content); spikesTrap.LoadContent(this.Content); spriteBatch = new SpriteBatch(GraphicsDevice); ecir.Texture = Content.Load <Texture2D>("Ecir"); zombie.Texture = Content.Load <Texture2D>("Zombie"); ecirBarLife = new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color);//Ecir bar life ecirBarLife.SetData(new Color[] { Color.Red }); zombieBarLife = new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color); zombieBarLife.SetData(new Color[] { Color.Red }); terrain1.LoadContent(this.Content); skeleton.LoadContent(this.Content); hollowKnight.LoadContent(this.Content); stairs.LoadContent(this.Content); ogre.LoadContent(this.Content); fireBall.LoadContent(this.Content); // TODO: use this.Content to load your game content here }