public Engine(IWriter writer, IReader reader, FestivalController festivalController) { this.reader = new ConsoleReader(); this.writer = new ConsoleWriter(); this.stage = new Stage(); this.setController = new SetController(stage); festivalController = new FestivalController(stage); }
public static void Main(string[] args) { Stage stage = new Stage(); IFestivalController festivalController = new FestivalController(stage); ISetController setController = new SetController(stage); var engine = new Engine(festivalController, setController); engine.Run(); }
public static void Main(string[] args) { IReader reader = new Reader(); IWriter writer = new Writer(); IStage stage = new Stage(); ISetController setController = new SetController(stage); IFestivalController festivalController = new FestivalController(stage); IEngine engine = new Engine(reader, writer, setController, festivalController); engine.Run(); }
public static void Main(string[] args) { var stage = new Stage(); IFestivalController festivalController = new FestivalController(stage, new SetFactory(), new InstrumentFactory(), new PerformerFactory(), new SongFactory()); ISetController setController = new SetController(stage); var engine = new Engine(new ConsoleReader(), new ConsoleWriter(), festivalController, setController); engine.Run(); }
public static void Main(string[] args) { IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); IStage stage = new Stage(); IFestivalController festivalController = new FestivalController(stage, new SetFactory(), new InstrumentFactory()); ISetController setController = new SetController(stage); IEngine engine = new Engine(reader, writer, festivalController, setController); engine.Run(); }
public static void Main() { IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); IStage stage = new Stage(); IFestivalController festivalController = new FestivalController(stage); ISetController setController = new SetController(stage); var engine = new Engine(reader, writer, festivalController, setController); engine.Run(); }
public static void Main(string[] args) { IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); IStage stage = new Stage(); //Note: The Stage is shared between the festival controller and the set controller. IFestivalController festivalController = new FestivalController(stage); ISetController setController = new SetController(stage); var engine = new Engine(reader, writer, festivalController, setController); engine.Run(); }
public void GetReturnsNotFound() { // Arrange var mockRepository = new Mock <IFestivaliRepository>(); var controller = new FestivalController(mockRepository.Object); // Act IHttpActionResult actionResult = controller.Get(12); // Assert Assert.IsInstanceOfType(actionResult, typeof(NotFoundResult)); }
void OnEnable() { m_Instance = this; CleanUp(); // 清理下 InitUI(); // 初始化 UpdateTips(); // 更新下 #if BOBJOYSTICK UIRootJoyControllerHelper.Instance.setState(UIRootJoyControllerHelper.JoyUIState.FESTIVAL_UI); #endif }
public static void Main(string[] args) { IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); IStage stage = new Stage(); IInstrumentFactory instrumentFactory = new InstrumentFactory(); IPerformerFactory performerFactory = new PerformerFactory(); ISongFactory songFactory = new SongFactory(); IFestivalController festivalController = new FestivalController(stage, instrumentFactory, performerFactory, songFactory); ISetController setController = new SetController(stage); var engine = new Engine(reader, writer, stage, festivalController, setController); engine.Run(); }
/// <summary> /// 请求获取奖励物品返回值 /// </summary> /// <param name="index"></param> /// <param name="resultTag"></param> public void OnReceiveResult(int index, int resultTag) { if (resultTag == 1) { //同时修改客户端本地数据 GameManager.gameManager.PlayerDataPool.ActivityRewardJoinNum++; SetShowBar(); //修改参与进度 SetJoinNumState(); //参加次数状态显示 if (GameManager.gameManager.PlayerDataPool.OnActivityRewardTable.ContainsKey(index)) { ActivityRewardData rewardData = GameManager.gameManager.PlayerDataPool.OnActivityRewardTable[index]; rewardData.State = AcitivityRewardState.NORECEIVE; GameManager.gameManager.PlayerDataPool.OnActivityRewardTable[index] = rewardData; } //将状态设置成 已领取状态 if (m_ItemList != null && m_ItemList.ContainsKey(index)) { GameObject curObject = m_ItemList[index]; if (curObject == null) { return; } SpringRewardItem rewardItem = curObject.GetComponent <SpringRewardItem>(); if (rewardItem != null) { rewardItem.m_RewardData.State = AcitivityRewardState.NORECEIVE; rewardItem.SetShowState(rewardItem.m_RewardData.State); rewardItem.IsChoose = false; } } GameManager.gameManager.PlayerDataPool.m_ActivityRewardIndex = -1; if (CurrentReceiveIndex == index) { CurrentReceiveIndex = -1; GameManager.gameManager.PlayerDataPool.m_IsActivityReward = false; if (FestivalController.Instance() != null) { FestivalController.Instance().UpdateBaiNianTip(); } } } }
/// <summary> /// 显示物品信息 /// </summary> /// <param name="reward"></param> /// <param name="posX"></param> /// <param name="posY"></param> private void ShowActivityReward(ActivityRewardData reward, int posX, int posY) { if (m_ItemList.ContainsKey(reward.Index)) { return; } //设置位置 GameObject curItem = Utils.BindObjToParent(ActivityRewardItem, ShowListGrid); if (curItem == null) { return; } curItem.name = "Item" + reward.Index; curItem.transform.localPosition = new Vector3(posX, posY, 0); m_ItemList.Add(reward.Index, curItem); //对应的显示物品详细信息 SpringRewardItem rewardItem = curItem.GetComponent <SpringRewardItem>(); if (rewardItem != null) { rewardItem.SetRewardInfo(reward); //根据当时时间 进行对不,看有选中状态的物品没 DateTime rewarDateTime = rewardItem.CurDateTime; TimeSpan timeSpan = CurrentDateTime.Subtract(rewardItem.CurDateTime); if (timeSpan.Days == 0) { if (CurrentDateTime.ToString("yyyy-MM-dd") == rewarDateTime.ToString("yyyy-MM-dd") && reward.State == AcitivityRewardState.RECEIVE) { rewardItem.IsChoose = true; CurrentReceiveIndex = reward.Index; GameManager.gameManager.PlayerDataPool.m_ActivityRewardIndex = reward.Index; GameManager.gameManager.PlayerDataPool.m_IsActivityReward = true; if (FestivalController.Instance() != null) { FestivalController.Instance().UpdateBaiNianTip(); } } } } }
public void DeleteReturnsOk() { // Arrange var mockRepository = new Mock <IFestivaliRepository>(); mockRepository.Setup(x => x.GetById(12)).Returns(new Festival { Id = 12 }); var controller = new FestivalController(mockRepository.Object); // Act IHttpActionResult actionResult = controller.Delete(12); // Assert Assert.IsInstanceOfType(actionResult, typeof(OkResult)); }
public void PostMethodSetsLocationHeader() { // Arrange var mockRepository = new Mock <IFestivaliRepository>(); var controller = new FestivalController(mockRepository.Object); // Act IHttpActionResult actionResult = controller.Post(new Festival { Id = 12, Naziv = "Gitarijada" }); var createdResult = actionResult as CreatedAtRouteNegotiatedContentResult <Festival>; // Assert Assert.IsNotNull(createdResult); Assert.AreEqual("DefaultApi", createdResult.RouteName); Assert.AreEqual(12, createdResult.RouteValues["id"]); }
public void GetReturnsProductWithSameId() { // Arrange var mockRepository = new Mock <IFestivaliRepository>(); mockRepository.Setup(x => x.GetById(2)).Returns(new Festival { Id = 2 }); var controller = new FestivalController(mockRepository.Object); // Act IHttpActionResult actionResult = controller.Get(2); var contentResult = actionResult as OkNegotiatedContentResult <Festival>; // Assert Assert.IsNotNull(contentResult); Assert.IsNotNull(contentResult.Content); Assert.AreEqual(2, contentResult.Content.Id); }
public static void Main(string[] args) { IList <ISet> sets = new List <ISet>(); IList <ISong> songs = new List <ISong>(); IList <IPerformer> performers = new List <IPerformer>(); Stage stage = new Stage(sets, songs, performers); IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); ISetFactory setFactory = new SetFactory(); IInstrumentFactory instrumentFactory = new InstrumentFactory(); IPerformerFactory performerFactory = new PerformerFactory(); ISongFactory songFactory = new SongFactory(); IFestivalController festivalController = new FestivalController(stage, setFactory, instrumentFactory, performerFactory, songFactory); ISetController setController = new SetController(stage); var engine = new Engine(reader, writer, festivalController, setController); engine.Run(); }
//开始每分钟一次循环 void UpdatePerMinute() { m_UpdateNum = 30; //判断日期是否发生改变 DateTime curentTime = GetCurrentTime(); if (curentTime.Hour != 0 && curentTime.Minute != 0) { return; } m_UpdateNum = 1; if (CurrentDateTime.ToString("yyyy-MM-dd") != curentTime.ToString("yyyy-MM-dd")) { //进行客户端状态修改 //取消对应的状态 if (CurrentReceiveIndex > 0) { SetRewardState(CurrentReceiveIndex, AcitivityRewardState.EXPIRED); } //获取对应的天数 index DateTime oldTime = Convert.ToDateTime(GameManager.gameManager.PlayerDataPool.ActivityRewardBeginTime); TimeSpan timeSpan = curentTime.Subtract(oldTime); int newIndex = timeSpan.Days + 1; SetRewardState(newIndex, AcitivityRewardState.RECEIVE); CurrentReceiveIndex = newIndex; GameManager.gameManager.PlayerDataPool.m_ActivityRewardIndex = CurrentReceiveIndex; GameManager.gameManager.PlayerDataPool.m_IsActivityReward = true; m_CurrentDateTime = curentTime; if (FestivalController.Instance() != null) { FestivalController.Instance().UpdateBaiNianTip(); } } }
public static void Main(string[] args) { IReader reader; if (args.Length == 1) { var testPath = args.First(); reader = new Core.IO.StringReader(File.ReadAllText(testPath)); } else { reader = new ConsoleReader(); } IWriter writer = new ConsoleWriter(); IStage stage = new Stage(); IFestivalController festivalController = new FestivalController(stage); ISetController setController = new SetController(stage); IEngine engine = new Engine(reader, writer, festivalController, setController); engine.Run(); }
void OnDisable() { m_Instance = null; }