internal Enumerator(FbxNode_ *node, int count) { _node = node; _count = count; _current = null; _i = 0; }
public bool MoveNext() { if (_i >= _count) { return(false); } _current = _node + _i; _i++; return(true); }
public void Reset() { _current = null; _i = 0; }
public FbxNodeChildrenInternal(FbxNode_ *pointer, int count) { Pointer = pointer; Count = count; }
internal FbxNode(FbxNode_ *ptr) { _ptr = (IntPtr)ptr; }