public override void Kill(int timeLeft) { Vector2 position = Projectile.Center; SoundEngine.PlaySound(SoundID.Item14, (int)position.X, (int)position.Y); if (Main.netMode == NetmodeID.MultiplayerClient) { return; } // All the way across for (int x = 1; x <= Main.maxTilesX; x++) { // Six down, last is platforms for (int y = -5; y <= 0; y++) { int xPosition = x; int yPosition = (int)(y + position.Y / 16.0f); if (xPosition < 0 || xPosition >= Main.maxTilesX || yPosition < 0 || yPosition >= Main.maxTilesY) { continue; } Tile tile = Main.tile[xPosition, yPosition]; if (tile == null) { continue; } if (!FargoGlobalProjectile.OkayToDestroyTile(tile)) { continue; } FargoGlobalTile.ClearEverything(xPosition, yPosition); if (y == 0) { FargoGlobalTile.ClearEverything(xPosition, yPosition, false); // Spawn platforms WorldGen.PlaceTile(xPosition, yPosition, TileID.Platforms, false, false, -1, 13); if (Main.netMode == NetmodeID.Server) { NetMessage.SendTileSquare(-1, xPosition, yPosition, 1); } } else { if (!FargoGlobalProjectile.TileIsLiterallyAir(tile)) { FargoGlobalTile.ClearEverything(xPosition, yPosition); } } } } }
public override void Kill(int timeLeft) { Vector2 position = Projectile.Center; SoundEngine.PlaySound(SoundID.Item14, (int)position.X, (int)position.Y); if (Main.netMode == NetmodeID.MultiplayerClient) { return; } // Seven across for (int x = -3; x <= 3; x++) { for (int y = (int)(1 + position.Y / 16.0f); y <= (Main.maxTilesY - 40); y++) { int xPosition = (int)(x + position.X / 16.0f); if (xPosition < 0 || xPosition >= Main.maxTilesX || y < 0 || y >= Main.maxTilesY) { continue; } Tile tile = Main.tile[xPosition, y]; if (tile == null) { continue; } if (!FargoGlobalProjectile.OkayToDestroyTile(tile)) { continue; } FargoGlobalTile.ClearEverything(xPosition, y, false); // Spawn structure WorldGen.PlaceWall(xPosition, y, WallID.Stone); if ((x == -3) || (x == 3)) { WorldGen.PlaceTile(xPosition, y, TileID.GrayBrick); } else if ((x == -2 || x == 2) && (y % 10 == 0)) { WorldGen.PlaceTile(xPosition, y, TileID.Torches); } else if (x == 0) { WorldGen.PlaceTile(xPosition, y, TileID.Rope); } NetMessage.SendTileSquare(-1, xPosition, y, 1); } } }
public override void Kill(int timeLeft) { Main.PlaySound(SoundID.Item15, projectile.Center); Main.PlaySound(SoundID.Item14, projectile.Center); if (Main.netMode == NetmodeID.MultiplayerClient) { return; } Vector2 position = projectile.Center; int radius = 60; //bigger = boomer for (int x = -radius; x <= (radius); x++) { for (int y = -radius * 2; y <= 0; y++) { int xPosition = (int)(x + position.X / 16.0f); int yPosition = (int)(y + position.Y / 16.0f); if (xPosition < 0 || xPosition >= Main.maxTilesX || yPosition < 0 || yPosition >= Main.maxTilesY) { continue; } Tile tile = Main.tile[xPosition, yPosition]; if (tile == null) { continue; } if (!FargoGlobalProjectile.OkayToDestroyTile(tile)) { continue; } FargoGlobalTile.FindChestTopLeft(xPosition, yPosition, true); WorldGen.KillTile(xPosition, yPosition, noItem: true); tile.liquid = 0; tile.lava(false); tile.honey(false); if (Main.netMode == NetmodeID.Server) { NetMessage.sendWater(xPosition, yPosition); NetMessage.SendTileSquare(-1, xPosition, yPosition, 1); } } } Main.refreshMap = true; }
public override void Kill(int timeLeft) { Vector2 position = Projectile.Center; SoundEngine.PlaySound(SoundID.Item14, (int)position.X, (int)position.Y); if (Main.netMode == NetmodeID.MultiplayerClient) { return; } //cavern height plus halfway to hell int yEndpoint = (int)(Main.rockLayer + (Main.maxTilesY - 200 - Main.rockLayer) / 2); // Five across for (int x = -2; x <= 2; x++) { for (int y = (int)(1 + position.Y / 16.0f); y <= yEndpoint; y++) { int xPosition = (int)(x + position.X / 16.0f); if (xPosition < 0 || xPosition >= Main.maxTilesX || y < 0 || y >= Main.maxTilesY) { continue; } Tile tile = Main.tile[xPosition, y]; if (tile == null) { continue; } if (!FargoGlobalProjectile.OkayToDestroyTile(tile)) { continue; } FargoGlobalTile.ClearEverything(xPosition, y, false); if (x == 0) { WorldGen.PlaceTile(xPosition, y, TileID.Rope); } NetMessage.SendTileSquare(-1, xPosition, y, 1); } } }
public override void Kill(int timeLeft) { SoundEngine.PlaySound(SoundID.Item15, Projectile.Center); SoundEngine.PlaySound(SoundID.Item14, Projectile.Center); if (Main.netMode == NetmodeID.MultiplayerClient) { return; } Vector2 position = Projectile.Center; int radius = 60; //bigger = boomer for (int x = -radius; x <= radius; x++) { for (int y = -radius * 2; y <= 0; y++) { int xPosition = (int)(x + position.X / 16.0f); int yPosition = (int)(y + position.Y / 16.0f); if (xPosition < 0 || xPosition >= Main.maxTilesX || yPosition < 0 || yPosition >= Main.maxTilesY) { continue; } Tile tile = Main.tile[xPosition, yPosition]; if (tile == null) { continue; } if (!FargoGlobalProjectile.OkayToDestroyTile(tile) || FargoGlobalProjectile.TileIsLiterallyAir(tile)) { continue; } FargoGlobalTile.ClearEverything(xPosition, yPosition); } } Main.refreshMap = true; }
public static void PlaceHouse(int x, int y, Vector2 position, int side, Player player) { int xPosition = (int)((side * -1) + x + position.X / 16.0f); int yPosition = (int)(y + position.Y / 16.0f); Tile tile = Main.tile[xPosition, yPosition]; // Testing for blocks that should not be destroyed if (!FargoGlobalProjectile.OkayToDestroyTile(tile)) { return; } int wallType = WallID.Wood; int tileType = TileID.WoodBlock; int platformStyle = 0; if (player.ZoneDesert && !player.ZoneBeach) { wallType = WallID.Cactus; tileType = TileID.CactusBlock; platformStyle = 25; } else if (player.ZoneSnow) { wallType = WallID.BorealWood; tileType = TileID.BorealWood; platformStyle = 19; } else if (player.ZoneJungle) { wallType = WallID.RichMaogany; tileType = TileID.RichMahogany; platformStyle = 2; } else if (player.ZoneCorrupt) { wallType = WallID.Ebonwood; tileType = TileID.Ebonwood; platformStyle = 1; } else if (player.ZoneCrimson) { wallType = WallID.Shadewood; tileType = TileID.Shadewood; platformStyle = 5; } else if (player.ZoneBeach) { wallType = WallID.PalmWood; tileType = TileID.PalmWood; platformStyle = 17; } else if (player.ZoneHallow) { wallType = WallID.Pearlwood; tileType = TileID.Pearlwood; platformStyle = 3; } else if (player.ZoneGlowshroom) { wallType = WallID.Mushroom; tileType = TileID.MushroomBlock; platformStyle = 18; } else if (player.ZoneSkyHeight) { wallType = WallID.DiscWall; tileType = TileID.Sunplate; platformStyle = 22; } else if (player.ZoneUnderworldHeight) { wallType = WallID.ObsidianBrick; tileType = TileID.ObsidianBrick; platformStyle = 13; } //dont act if the right blocks already above if ((y == -5) && (tile.type == TileID.Platforms || tile.type == tileType)) { return; } if (x == 10 * side || x == 1 * side) { //dont act on correct block above/below door, destroying them will break it if ((y == -4 || y == 0) && tile.type == tileType) { return; } if ((y == -1 || y == -2 || y == -3) && (tile.type == TileID.ClosedDoor || tile.type == TileID.OpenDoor)) { return; } } else //for blocks besides those on the left/right edges where doors are placed, its okay to have platform as floor { if (y == 0 && (tile.type == TileID.Platforms || tile.type == tileType)) { return; } } //doing it this way so the code still runs to place bg walls behind open door if (!((x == 9 * side || x == 2 * side) && (y == -1 || y == -2 || y == -3) && tile.type == TileID.OpenDoor)) { FargoGlobalTile.ClearEverything(xPosition, yPosition); } // Spawn walls if (y != -5 && y != 0 && x != (10 * side) && x != (1 * side)) { WorldGen.PlaceWall(xPosition, yPosition, wallType); if (Main.netMode == NetmodeID.Server) { NetMessage.SendTileSquare(-1, xPosition, yPosition, 1); } } //platforms on top if (y == -5 && Math.Abs(x) >= 3 && Math.Abs(x) <= 5) { WorldGen.PlaceTile(xPosition, yPosition, TileID.Platforms, style: platformStyle); if (Main.netMode == NetmodeID.Server) { NetMessage.SendData(MessageID.TileChange, -1, -1, null, 1, xPosition, yPosition, TileID.Platforms, platformStyle); } } // Spawn border else if ((y == -5) || (y == 0) || (x == (10 * side)) || (x == (1 * side) && y == -4)) { WorldGen.PlaceTile(xPosition, yPosition, tileType); if (Main.netMode == NetmodeID.Server) { NetMessage.SendTileSquare(-1, xPosition, yPosition, 1); } } }
public override void Kill(int timeLeft) { Vector2 position = projectile.Center; Main.PlaySound(SoundID.Item14, (int)position.X, (int)position.Y); if (Main.netMode == NetmodeID.MultiplayerClient) { return; } // Seven across for (int x = -3; x <= 3; x++) { for (int y = (int)(1 + position.Y / 16.0f); y <= (Main.maxTilesY - 40); y++) { int xPosition = (int)(x + position.X / 16.0f); if (xPosition < 0 || xPosition >= Main.maxTilesX || y < 0 || y >= Main.maxTilesY) { continue; } Tile tile = Main.tile[xPosition, y]; if (tile == null) { continue; } if (!FargoGlobalProjectile.OkayToDestroyTile(tile)) { continue; } FargoGlobalTile.ClearEverything(xPosition, y); // Tile destroy // WorldGen.KillTile(xPosition, y); // WorldGen.KillWall(xPosition, y); // Dust.NewDust(position, 22, 22, DustID.Smoke, 0.0f, 0.0f, 120); // Kill liquids /*if (tile != null) * { * tile.liquid = 0; * tile.lava(false); * tile.honey(false); * if (Main.netMode == NetmodeID.Server) * { * NetMessage.sendWater(xPosition, y); * } * }*/ // Spawn structure WorldGen.PlaceWall(xPosition, y, WallID.Stone); if ((x == -3) || (x == 3)) { WorldGen.PlaceTile(xPosition, y, TileID.GrayBrick); } if ((x == -2 || x == 2) && (y % 10 == 0)) { WorldGen.PlaceTile(xPosition, y, TileID.Torches); } if (x == 0) { WorldGen.PlaceTile(xPosition, y, TileID.Rope); } NetMessage.SendTileSquare(-1, xPosition, y, 1); } } }