public void HandleEvent(UIControl control, int command, float wparam, float lparam) { if (control == startButton) { string path = Application.dataPath + "/../../Documents/"; if (File.Exists(path + "MySavedGame.game")) { gameDialog.Show(); } else { Yes(); } AudioPlayer.PlayAudio(GetComponent <AudioSource>()); } else if (control == continueButton) { AudioPlayer.PlayAudio(GetComponent <AudioSource>()); FadeAnimationScript.GetInstance().FadeInBlack(); fadeTimer.Name = "Continue"; fadeTimer.SetTimer(0.5f, false); } }
public void Yes() { GameApp.GetInstance().GetGameState().ClearState(); GameApp.GetInstance().GetGameState().InitWeapons(); FadeAnimationScript.GetInstance().FadeInBlack(); fadeTimer.Name = "Start"; fadeTimer.SetTimer(0.5f, false); }
// Update is called once per frame void Update() { /* * if (Camera.mainCamera != null) * { * if (!Camera.mainCamera.audio.isPlaying) * { * Camera.mainCamera.audio.Play(); * } * } */ if (FadeAnimationScript.GetInstance().FadeOutComplete()) { foreach (UITouchInner touch in iPhoneInputMgr.MockTouches()) { if (m_UIManager != null) { if (m_UIManager.HandleInput(touch)) { continue; } } } } if (fadeTimer.Ready()) { if (FadeAnimationScript.GetInstance().FadeInComplete()) { if (fadeTimer.Name == "Start") { UIResourceMgr.GetInstance().UnloadAllUIMaterials(); //GameApp.GetInstance().GetGameState().MenuMusicTime = Camera.mainCamera.audio.time; //! Application.LoadLevel(SceneName.MAP); SceneManager.LoadScene(SceneName.MAP); } else if (fadeTimer.Name == "Continue") { if (!GameApp.GetInstance().Load()) { GameApp.GetInstance().GetGameState().InitWeapons(); //! 初始化武器 } UIResourceMgr.GetInstance().UnloadAllUIMaterials(); //GameApp.GetInstance().GetGameState().MenuMusicTime = Camera.mainCamera.audio.time; //! Application.LoadLevel(SceneName.MAP); SceneManager.LoadScene(SceneName.MAP); } fadeTimer.Do(); } } }
IEnumerator Init() { yield return(1); UIResourceMgr.GetInstance().LoadMapUIMaterials(); //if (GameApp.GetInstance().GetGameState().FirstTimeGame) { if (Time.time - startTime < 3.0f && !GameApp.GetInstance().GetGameState().FromShopMenu) { yield return(new WaitForSeconds(3.0f - (Time.time - startTime))); } } FadeAnimationScript.GetInstance().FadeOutBlack(); GameApp.GetInstance().GetGameState().FromShopMenu = false; mapPanel = new MapUIPanel(); m_UIManager.Add(mapPanel); mapPanel.Start(); mapPanel.Show(); optionsUI = new OptionsMenuUI(); m_UIManager.Add(optionsUI); }
public void HandleEvent(UIControl control, int command, float wparam, float lparam) { if (buttonPressed) { return; } if (control == mapButtons[0]) { GameObject.Destroy(GameObject.Find("Music")); MapUI.GetInstance().GetAudioPlayer().PlayAudio("Battle"); FadeAnimationScript.GetInstance().FadeInBlack(); fadeTimer.Name = "0"; fadeTimer.SetTimer(2f, false); GameApp.GetInstance().Save(); buttonPressed = true; } else if (control == mapButtons[1]) { GameObject.Destroy(GameObject.Find("Music")); MapUI.GetInstance().GetAudioPlayer().PlayAudio("Battle"); FadeAnimationScript.GetInstance().FadeInBlack(); fadeTimer.Name = "1"; fadeTimer.SetTimer(2f, false); GameApp.GetInstance().Save(); buttonPressed = true; } else if (control == mapButtons[2]) { GameObject.Destroy(GameObject.Find("Music")); MapUI.GetInstance().GetAudioPlayer().PlayAudio("Battle"); FadeAnimationScript.GetInstance().FadeInBlack(); fadeTimer.Name = "2"; fadeTimer.SetTimer(2f, false); GameApp.GetInstance().Save(); buttonPressed = true; } else if (control == mapButtons[3]) { GameObject.Destroy(GameObject.Find("Music")); MapUI.GetInstance().GetAudioPlayer().PlayAudio("Battle"); FadeAnimationScript.GetInstance().FadeInBlack(); fadeTimer.Name = "3"; fadeTimer.SetTimer(2f, false); GameApp.GetInstance().Save(); buttonPressed = true; } else if (control == shopButton) { FadeAnimationScript.GetInstance().FadeInBlack(0.5f); fadeTimer.Name = "shop"; fadeTimer.SetTimer(0.5f, false); buttonPressed = true; } else if (control == returnButton) { FadeAnimationScript.GetInstance().FadeInBlack(1); fadeTimer.Name = "return"; fadeTimer.SetTimer(1f, false); buttonPressed = true; } else if (control == optionsButton) { this.Hide(); MapUI.GetInstance().GetOptionsMenuUI().Show(); } }
public void HandleEvent(UIControl control, int command, float wparam, float lparam) { if (BattlePressed) { return; } if (control == upgradeButton) { ArenaMenuUI.GetInstance().GetAudioPlayer().PlayAudio("Button"); //AudioPlayer.PlayAudio(ArenaMenuUI.GetInstance().audio); Hide(); ui.GetPanel(MenuName.UPGRADE).Show(); } else if (control == equipmentButton) { ArenaMenuUI.GetInstance().GetAudioPlayer().PlayAudio("Button"); Hide(); ui.GetPanel(MenuName.EQUIPMENT).Show(); } else if (control == battleButton) { BattlePressed = true; //GameObject.Find("Music").audio.Stop(); //GameObject.Destroy(GameObject.Find("Music")); //ArenaMenuUI.GetInstance().GetAudioPlayer().PlayAudio("Battle"); FadeAnimationScript.GetInstance().FadeInBlack(0.3f); fadeTimer.Name = "Continue"; fadeTimer.SetTimer(0.3f, false); GameApp.GetInstance().Save(); } else if (control == avatarButton) { ArenaMenuUI.GetInstance().GetAudioPlayer().PlayAudio("Button"); Hide(); ui.GetPanel(MenuName.AVATAR).Show(); } else if (control == optionsButton) { //this.Hide(); //ui.GetPanel(MenuName.OPTIONS).Show(); //ArenaMenuUI.GetInstance().GetAudioPlayer().PlayAudio("Button"); } else if (control == returnButton) { ArenaMenuUI.GetInstance().GetAudioPlayer().PlayAudio("Button"); FadeAnimationScript.GetInstance().FadeInBlack(); fadeTimer.Name = "StartMenu"; fadeTimer.SetTimer(2f, false); } else if (control == leaderButton) { ArenaMenuUI.GetInstance().GetAudioPlayer().PlayAudio("Button"); GameCenterInterface.OpenLeaderboard(); /* * if (GameCenterInterface.IsLogin()) * { * GameCenterInterface.OpenLeaderboard(); * } * else * { * GameCenterInterface.Login(); * } */ } else if (control == achieveButton) { ArenaMenuUI.GetInstance().GetAudioPlayer().PlayAudio("Button"); GameCenterInterface.OpenAchievement(); /* * if (GameCenterInterface.IsLogin()) * { * GameCenterInterface.OpenAchievement(); * } * else * { * GameCenterInterface.Login(); * } */ } }
//public GUISkin guiSkin; // Use this for initialization IEnumerator Start() { yield return(0); spawnSpeed = 2 - waveNum * 0.1f; timeBetweenWaves = 1.0f; gameScene = GameApp.GetInstance().GetGameScene(); GameApp.GetInstance().GetGameScene().ArenaTrigger = this; doors = GameObject.FindGameObjectsWithTag("Door"); doorCount = doors.Length; waveStartTime = Time.time; player = GameApp.GetInstance().GetGameScene().GetPlayer(); paramXML = new GameParametersXML(); if (Application.isEditor || Application.platform == RuntimePlatform.IPhonePlayer) { spawnConfigInfo = paramXML.Load(null, GameApp.GetInstance().GetGameState().LevelNum); } else { spawnConfigInfo = paramXML.Load("/", GameApp.GetInstance().GetGameState().LevelNum); } int limit = GameApp.GetInstance().GetGameConfig().globalConf.enemyLimit; waveNum = 0; int startWaveNum = GameApp.GetInstance().GetGameState().LevelNum; int roundNum = 0; gameScene.ArenaTrigger = this; Debug.Log("wave num:" + spawnConfigInfo.Waves.Count); foreach (Wave wave in spawnConfigInfo.Waves) { int enemyLeft = GameApp.GetInstance().GetGameScene().GetEnemies().Count; while (enemyLeft > 0 && Time.time - waveStartTime < Constant.MAX_WAVE_TIME) { yield return(0); enemyLeft = GameApp.GetInstance().GetGameScene().GetEnemies().Count; } waveNum++; waveStartTime = Time.time; gameScene.CalculateDifficultyFactor(GameApp.GetInstance().GetGameState().LevelNum); Debug.Log("Wave " + waveNum); GameApp.GetInstance().GetGameScene().BonusWeapon = null; GameApp.GetInstance().DebugInfo = ""; //GameApp.GetInstance().GetGameScene().RefreshWoodBoxes(); yield return(new WaitForSeconds(wave.intermission)); foreach (Round round in wave.Rounds) { roundNum++; Debug.Log("Round " + roundNum); yield return(new WaitForSeconds(round.intermission)); foreach (EnemyInfo enemyInfo in round.EnemyInfos) { EnemyType enemyType = enemyInfo.EType; //Debug.Log("Spawn " + enemyInfo.Count + " " + enemyType + " from " + enemyInfo.From); int spawnNum = enemyInfo.Count; SpawnFromType from = enemyInfo.From; GameObject enemyPrefab = null;// GameApp.GetInstance().GetResourceConfig().enemy[(int)enemyType]; Transform grave = null; if (from == SpawnFromType.Grave) { grave = CalculateGravePosition(player.GetTransform()); } for (int i = 0; i < spawnNum; i++) { bool bElite = false; bElite = EliteSpawn(enemyType, spawnNum, i); if (bElite) { enemyPrefab = GameApp.GetInstance().GetResourceConfig().enemy_elite[(int)enemyType]; } else { enemyPrefab = GameApp.GetInstance().GetResourceConfig().enemy[(int)enemyType]; } enemyLeft = GameApp.GetInstance().GetGameScene().GetEnemies().Count; while (enemyLeft >= limit) { yield return(0); enemyLeft = GameApp.GetInstance().GetGameScene().GetEnemies().Count; } Vector3 spawnPosition = Vector3.zero; if (from == SpawnFromType.Door) { spawnPosition = doors[currentDoorIndex].transform.position; currentDoorIndex++; if (currentDoorIndex == doorCount) { currentDoorIndex = 0; } } else if (from == SpawnFromType.Grave) { float rndX = Random.Range(-grave.localScale.x / 2, grave.localScale.x / 2); float rndZ = Random.Range(-grave.localScale.z / 2, grave.localScale.z / 2); spawnPosition = grave.position + new Vector3(rndX, 0f, rndZ); GameObject.Instantiate(GameApp.GetInstance().GetResourceConfig().graveRock, spawnPosition + Vector3.down * 0.3f, Quaternion.identity); } GameObject currentEnemy = null; if (bElite) { currentEnemy = (GameObject)Instantiate(enemyPrefab, spawnPosition, Quaternion.Euler(0, 0, 0)); } else { currentEnemy = gameScene.GetEnemyPool(enemyType).CreateObject(spawnPosition, Quaternion.Euler(0, 0, 0)); currentEnemy.layer = PhysicsLayer.ENEMY; } int enemyID = GameApp.GetInstance().GetGameScene().GetNextEnemyID(); currentEnemy.name = ConstData.ENEMY_NAME + enemyID.ToString(); Enemy enemy = null; switch ((int)enemyType) { case 0: enemy = new Zombie(); break; case 1: enemy = new Nurse(); break; case 2: enemy = new Tank(); currentEnemy.transform.Translate(Vector3.up * 2); break; case 3: enemy = new Hunter(); break; case 4: enemy = new Boomer(); break; case 5: enemy = new Swat(); break; } enemy.IsElite = bElite; enemy.Init(currentEnemy); enemy.EnemyType = enemyType; //enemy.Spawn = this; enemy.Name = currentEnemy.name; if (from == SpawnFromType.Grave) { enemy.SetInGrave(true); } GameApp.GetInstance().GetGameScene().GetEnemies().Add(currentEnemy.name, enemy); yield return(new WaitForSeconds(0.3f)); } } } } int enemyCount = GameApp.GetInstance().GetGameScene().GetEnemies().Count; while (enemyCount > 0) { enemyCount = GameApp.GetInstance().GetGameScene().GetEnemies().Count; yield return(0); } //Scene Ends GameApp.GetInstance().GetGameScene().PlayingState = PlayingState.GameWin; List <Weapon> weaponList = GameApp.GetInstance().GetGameState().GetWeapons(); GameConfig gConfig = GameApp.GetInstance().GetGameConfig(); WeaponConfig wConf = gConfig.GetUnLockWeapon(GameApp.GetInstance().GetGameState().LevelNum); if (wConf != null) { foreach (Weapon w in weaponList) { //No duplicated weapons if (w.Name == wConf.name) { if (w.Exist == WeaponExistState.Locked) { w.Exist = WeaponExistState.Unlocked; GameApp.GetInstance().GetGameScene().BonusWeapon = w; break; } } } } else { GameApp.GetInstance().GetGameScene().BonusWeapon = null; } GameApp.GetInstance().GetGameState().Achievement.CheckAchievemnet_Survivior(GameApp.GetInstance().GetGameState().LevelNum); GameApp.GetInstance().GetGameState().Achievement.CheckAchievemnet_LastSurvivior(GameApp.GetInstance().GetGameState().LevelNum); GameApp.GetInstance().GetGameState().Achievement.SubmitScore(GameApp.GetInstance().GetGameState().LevelNum); GameApp.GetInstance().GetGameState().LevelNum++; /* * AvatarType aType = (AvatarType)Mathf.Clamp((GameApp.GetInstance().GetGameState().LevelNum - 1)/5, 0, GameApp.GetInstance().GetGameState().GetAvatarNum() - 1); * * if (GameApp.GetInstance().GetGameState().GetAvatarData(aType) == AvatarState.NotAvaliable) * { * GameApp.GetInstance().GetGameState().EnableAvatar(aType); * } */ //GameApp.GetInstance().GetGameState().AddScore(1000); GameApp.GetInstance().Save(); yield return(new WaitForSeconds(4.0f)); if (gameScene.BonusWeapon != null) { GameUIScript.GetGameUIScript().ClearLevelInfo(); GameUIScript.GetGameUIScript().GetPanel(GameUIName.NEW_ITEM).Show(); yield return(new WaitForSeconds(4.0f)); } FadeAnimationScript.GetInstance().StartFade(new Color(0, 0, 0, 0.0f), new Color(0, 0, 0, 1), 1.0f); yield return(new WaitForSeconds(1.5f)); UIResourceMgr.GetInstance().UnloadAllUIMaterials(); Application.LoadLevel(SceneName.MAP); }
// Update is called once per frame void Update() { timeLeft -= Time.deltaTime; accum += Time.timeScale / Time.deltaTime; frames++; if (timeLeft <= 0) { fpsStr = "FPS:" + (accum / frames).ToString(); frames = 0; accum = 0; timeLeft = updateInterval; } if (uiInited) { fpsText.SetText(fpsStr); dayInfoPanel.UpdateAnimation(); panels[GameUIName.GAME_OVER].UpdateLogic(); if (FadeAnimationScript.GetInstance().FadeOutComplete()) { foreach (UITouchInner touch in iPhoneInputMgr.MockTouches()) { if (m_UIManager.HandleInput(touch)) { continue; } } } if (gameScene.PlayingState == PlayingState.GameWin) { dayclear.Visible = true; } if (!GameApp.GetInstance().GetGameScene().GetPlayer().InputController.EnableShootingInput) { semiMask.Visible = true; } else { semiMask.Visible = false; } } if (Time.time - lastUpdateTime < 0.03f || !uiInited) { return; } lastUpdateTime = Time.time; if (player != null) { InputController inputController = player.InputController; float guihp = player.GetGuiHp(); float guihpWidth = uiPos.HPImage.width * guihp / player.GetMaxHp(); int g = (int)guihpWidth; if (g % 2 != 0) { g += 1; } if (hpImage != null) { hpImage.Rect = AutoRect.AutoPos(new Rect(uiPos.HPImage.xMin, uiPos.HPImage.yMin, g, uiPos.HPImage.height)); hpImage.SetTexture(gameuiMaterial, GameUITexturePosition.GetHPTextureRect(g), AutoRect.AutoSize(GameUITexturePosition.GetHPTextureRect(g))); } cashText.SetText("$" + GameApp.GetInstance().GetGameState().GetCash().ToString("N0")); Weapon weapon = player.GetWeapon(); if (weapon.GetWeaponType() == WeaponType.Saw) { weaponInfoText.SetText(""); } else { weaponInfoText.SetText(" x" + weapon.BulletCount); } PlayingState playingState = gameScene.PlayingState; Vector2 lastTouchPos = inputController.LastTouchPos; joystickThumb.Rect = new Rect(lastTouchPos.x - AutoRect.AutoValue(0.5f * GameUITexturePosition.MoveJoystickThumb.width), lastTouchPos.y - AutoRect.AutoValue(0.5f * GameUITexturePosition.MoveJoystickThumb.height), AutoRect.AutoValue(GameUITexturePosition.MoveJoystickThumb.width), AutoRect.AutoValue(GameUITexturePosition.MoveJoystickThumb.height)); shootjoystickThumb.Rect = new Rect(inputController.LastShootTouch.x - AutoRect.AutoValue(0.5f * GameUITexturePosition.ShootJoystickThumb.width), inputController.LastShootTouch.y - AutoRect.AutoValue(0.5f * GameUITexturePosition.ShootJoystickThumb.height), AutoRect.AutoValue(GameUITexturePosition.ShootJoystickThumb.width), AutoRect.AutoValue(GameUITexturePosition.ShootJoystickThumb.height)); /* * * * * Vector2 thumbCenter = inputController.ThumbCenter; * joystickImage.Rect = new Rect((thumbCenter.x - inputController.ThumbRadius), ((Screen.height - thumbCenter.y) - inputController.ThumbRadius), AutoRect.AutoValue(169), AutoRect.AutoValue(168)); * thumbCenter = inputController.ShootThumbCenter; * shootjoystickImage.Rect = new Rect((thumbCenter.x - inputController.ThumbRadius), ((Screen.height - thumbCenter.y) - inputController.ThumbRadius), AutoRect.AutoValue(169), AutoRect.AutoValue(168)); * * * if (inputController.GetMoveTouchFingerID() == -1) * { * joystickImage.Visible = false; * joystickThumb.Visible = false; * } * else * { * joystickImage.Visible = true; * joystickThumb.Visible = true; * } * * if (inputController.GetShootingTouchFingerID() == -1) * { * shootjoystickImage.Visible = false; * shootjoystickThumb.Visible = false; * } * else * { * shootjoystickImage.Visible = true; * shootjoystickThumb.Visible = true; * } */ } }