protected void Awake() { _FSM = GetComponent <FiniteStateMachine>(); _FSFollow = GetComponent <FS_Homer_Follow>(); _FSWait = GetComponent <FS_Homer_Wait>(); }
protected void Awake() { _FSM = GetComponent<FiniteStateMachine>(); _FSFollow = GetComponent<FS_Homer_Follow>(); _FSWait = GetComponent<FS_Homer_Wait>(); }