public void StartDialogue(Dialogue dialogue) { if (personagem != null) { personagem.PersonagemAtivo(); } animator.SetBool("IsOpen", true); nameText.text = dialogue.name; sentences.Clear(); expressoes.Clear(); foreach (string sentence in dialogue.sentences) { sentences.Enqueue(sentence); } foreach (int expressao in dialogue.expressoes) { expressoes.Enqueue(expressao); } DisplayNextSentence(); }