private void Spawn() { int border = Random.Range(1, 3); EvilSquirrels squirrel = FindObjectOfType <EvilSquirrels>(); if (border == 1) { Instantiate(squirrel, new Vector3(-22, Random.Range(-9, 18), 0), Quaternion.identity); } else if (border == 2) { Instantiate(squirrel, new Vector3(Random.Range(-22, 21), 18, 0), Quaternion.identity); } else { Instantiate(squirrel, new Vector3(21, Random.Range(-9, 18), 0), Quaternion.identity); } }
public void nutSpawn() { GameObject nut = Instantiate(acorn, new Vector3(Random.Range(xMin, xMax), Random.Range(yMin, yMax), 0f), Quaternion.identity); EvilSquirrels.AddNut(nut); }