public MatrixPlayer(int playerNumber, int boardSize, Config playerConfig) : base(playerNumber, boardSize, playerConfig) { Size = boardSize; PlayerNumber = playerNumber; Me = PlayerNumber == 1 ? Players.PlayerType.Blue : Players.PlayerType.Red; MaxLevels = GetDefault(playerConfig, "maxLevels", 20); Name = playerConfig.name; Board = new MatrixHex[Size, Size]; for (int row = 0; row < Size; row++) { for (int col = 0; col < Size; col++) { Board[row, col] = new MatrixHex(Size); } } MyMoves = Matrix <int> .Build.Dense(Size, Size); MyMoves.Clear(); EnemyMoves = Matrix <int> .Build.Dense(Size, Size); EnemyMoves.Clear(); //Startup(); }
private IEnumerator PlayEnemyMoves() { foreach (KeyValuePair <Rigidbody2D, Vector2> pair in EnemyMoves) { const float MoveDuration = 0.1f; pair.Key.DOMove(pair.Value, MoveDuration); } yield return(null); EnemyMoves.Clear(); CurrentPhase.Value = Phase.PlayerMove; }