private void EndLevelObj() { EndObj.transform.SetParent(gameObject.transform); EndObj.transform.localPosition = new Vector3(1, 0, 329); ELS = EndObj.transform.GetChild(0).GetComponent <EndLevelScript>(); ELS.NewLevel(); }
// Start is called before the first frame update void Start() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } this.transform.eulerAngles = new Vector3(0, 0, 236.579f); }