public Transform( BeginHandler Begin = null, EndHandler End = null, IEnumerable <IField> Fields = null, UnknownFieldHandler UnknownField = null, BaseHandler Base = null, UnknownEndHandler UnknownEnd = null) { begin = Begin; end = End; base_ = Base; unknownEnd = UnknownEnd; fields = Fields ?? new IField[0]; unknownField = UnknownField; }
private void SetUpTree(string root) { if (!Directory.Exists(root)) { throw new DirectoryNotFoundException(root); } var rootDirInfo = new DirectoryInfo(root); StartHandler?.Invoke(this, EventArgs.Empty); _searchIsStopped = false; VisitFolder(rootDirInfo, null); _searchIsStopped = true; EndHandler?.Invoke(this, EventArgs.Empty); }
public Transform( BeginHandler Begin = null, EndHandler End = null, IEnumerable<IField> Fields = null, UnknownFieldHandler UnknownField = null, BaseHandler Base = null, UnknownEndHandler UnknownEnd = null) { begin = Begin; end = End; base_ = Base; unknownEnd = UnknownEnd; fields = Fields ?? new IField[0]; unknownField = UnknownField; }
MyForm() { Text = "NetDraw"; try { RemotingConfiguration.Configure("NetDraw.exe.config"); VirtualPaper = new Paper(); VirtualPaper.NewSegment += (SH = new SegmentHandler(OnNewSegment)); VirtualPaper.LastSegment += (EH = new EndHandler(OnLastSegment)); VirtualPaper.ClearAll += (CH = new ClearHandler(OnClear)); } catch (Exception ex) { MessageBox.Show(ex.Message); Close(); } strokes = VirtualPaper.GetStrokes(); }
/// <summary> /// Function used to set an action to take place once the animation has concluded. /// </summary> /// <param name="ToCallAtEndOfAnimation"> Any function or delegate.</param> public void SetEndAction(EndHandler ToCallAtEndOfAnimation) { switch (kindOfAnimation) { case VariableToAnimate.floatValue: singleValueTweener.Ended += ToCallAtEndOfAnimation; break; case VariableToAnimate.Vector2Value: vectorTwoTweener.Ended += ToCallAtEndOfAnimation; break; case VariableToAnimate.Vector3Value: vector3Tweener.Ended += ToCallAtEndOfAnimation; break; default: vector3Tweener.Ended += ToCallAtEndOfAnimation; break; } }
public int RandomOne(EndHandler OnEnd) { this.OnEnd = OnEnd; return(RandomOne()); }
/// <summary> /// Function used to set an action to take place once the animation has concluded. /// </summary> /// <param name="ToCallAtEndOfAnimation"> Any function or delegate.</param> public void SetEndAction(EndHandler ToCallAtEndOfAnimation) { switch (kindOfAnimation) { case VariableToAnimate.floatValue: singleValueTweener.Ended += ToCallAtEndOfAnimation; break; case VariableToAnimate.Vector2Value: vectorTwoTweener.Ended += ToCallAtEndOfAnimation; break; case VariableToAnimate.Vector3Value: vector3Tweener.Ended += ToCallAtEndOfAnimation; break; default: vector3Tweener.Ended += ToCallAtEndOfAnimation; break; } }