public void loadTilesheetContainer(string tilesetContainer) { World.TilesetContainer = EncoderUtil.Decode <TilesetContainer>(tilesetContainer, GraphicsDevice); }
public void loadObjectContainer(string objectContainer) { World.EntityContainer = EncoderUtil.Decode <EntityContainer>(objectContainer, GraphicsDevice); }
public static Project Load(string loc) { return(EncoderUtil.Decode <Project>(loc)); }