//only support one effect layer. public EffectNode EmitByPos(Vector3 pos) { if (EflList.Count > 1) { Debug.LogWarning("EmitByPos only support one effect layer!"); } EffectLayer el = EflList[0]; return(el.EmitByPos(pos)); }
//only support one effect layer. public EffectNode EmitByPos(Vector3 pos) { if (EflList.Count > 1) { Debug.LogWarning("EmitByPos only support one effect layer!"); } EffectLayer el = EflList[0]; return(el.EmitByPos(pos)); }