예제 #1
0
        public void TestBarbarianMeleeRageExpiration()
        {
            AllPlayers.Invalidate();
            AllFeatures.Invalidate();
            History.TimeClock = new DndTimeClock();
            Character fred = AllPlayers.GetFromId(PlayerID.Fred);
            DndGame   game = DndGame.Instance;

            game.GetReadyToPlay();
            game.AddPlayer(fred);
            game.Start();

            fred.StartTurnResetState();
            AssignedFeature barbarianMelee = fred.GetFeature("BarbarianMelee");

            Assert.IsFalse(barbarianMelee.ShouldActivateNow());

            fred.ActivateFeature("WildSurgeRage");
            PlayerActionShortcut greataxe = fred.GetShortcut("Greataxe");

            fred.Use(greataxe);

            Assert.IsTrue(barbarianMelee.ShouldActivateNow());

            // Now test alarm system to turn off rage after one minute....
            History.TimeClock.Advance(DndTimeSpan.FromSeconds(59));
            Assert.IsTrue(barbarianMelee.ShouldActivateNow());
            History.TimeClock.Advance(DndTimeSpan.FromSeconds(1));
            Assert.IsFalse(barbarianMelee.ShouldActivateNow());
        }
예제 #2
0
        public void Test()
        {
            bool     firstAlarmFired  = false;
            bool     secondAlarmFired = false;
            DateTime firstAlarmTime   = DateTime.MinValue;
            DateTime secondAlarmTime  = DateTime.MinValue;


            void First_AlarmFired(object sender, DndTimeEventArgs ea)
            {
                firstAlarmTime  = ea.TimeClock.Time;
                firstAlarmFired = true;
            }

            void Second_AlarmFired(object sender, DndTimeEventArgs ea)
            {
                secondAlarmTime  = ea.TimeClock.Time;
                secondAlarmFired = true;
            }

            DndTimeClock dndTimeClock = new DndTimeClock();
            DateTime     startTime    = new DateTime(2000, 1, 1);

            dndTimeClock.SetTime(startTime);
            DndAlarm first = dndTimeClock.CreateAlarm(TimeSpan.FromSeconds(5), "First");

            first.AlarmFired += First_AlarmFired;
            DndAlarm second = dndTimeClock.CreateAlarm(TimeSpan.FromSeconds(15), "Second");

            second.AlarmFired += Second_AlarmFired;

            Assert.IsFalse(firstAlarmFired);
            Assert.IsFalse(secondAlarmFired);
            Assert.AreEqual(firstAlarmTime, DateTime.MinValue);
            Assert.AreEqual(secondAlarmTime, DateTime.MinValue);

            dndTimeClock.Advance(DndTimeSpan.FromSeconds(10));
            Assert.IsTrue(firstAlarmFired);
            Assert.AreEqual(firstAlarmTime, startTime + TimeSpan.FromSeconds(5));
            Assert.IsFalse(secondAlarmFired);

            dndTimeClock.Advance(DndTimeSpan.FromSeconds(10));
            Assert.IsTrue(secondAlarmFired);
            Assert.AreEqual(secondAlarmTime, startTime + TimeSpan.FromSeconds(15));
        }
예제 #3
0
 private void BtnAdvanceTurn_Click(object sender, RoutedEventArgs e)
 {
     dndTimeClock.Advance(DndTimeSpan.FromSeconds(6));
 }
예제 #4
0
        public void TestWrathfulSmite()
        {
            AllPlayers.Invalidate();
            AllSpells.Invalidate();
            AllActionShortcuts.Invalidate();
            Character            ava        = AllPlayers.GetFromId(PlayerID.LilCutie);
            PlayerActionShortcut greatsword = ava.GetShortcut("Greatsword");

            Assert.IsNotNull(greatsword);
            Monster joeVineBlight = MonsterBuilder.BuildVineBlight("Joe");

            List <PlayerActionShortcut> wrathfulSmites = AllActionShortcuts.Get(ava.playerID, SpellNames.WrathfulSmite);

            Assert.AreEqual(1, wrathfulSmites.Count);
            PlayerActionShortcut wrathfulSmite = wrathfulSmites[0];

            Assert.IsNotNull(wrathfulSmite);

            DndGame game = DndGame.Instance;

            game.GetReadyToPlay();
            game.AddPlayer(ava);
            game.AddCreature(joeVineBlight);
            DateTime gameStartTime = game.Time;

            game.EnteringCombat();

            ava.Hits(joeVineBlight, greatsword);            // Action. Ava is first to fight.
            ava.CastTest(wrathfulSmite.Spell);              // Bonus Action - Wrathful Smite lasts for one minute.
            Assert.IsTrue(ava.SpellIsActive(SpellNames.WrathfulSmite));

            joeVineBlight.Misses(ava, AttackNames.Constrict);

            AvaMeleeMissesJoe();                // Round 2
            Assert.AreEqual(6, game.SecondsSince(gameStartTime));

            joeVineBlight.Misses(ava, AttackNames.Constrict);
            Assert.AreEqual(6, game.SecondsSince(gameStartTime));

            AvaMeleeMissesJoe();                // Round 3
            Assert.AreEqual(12, game.SecondsSince(gameStartTime));

            joeVineBlight.Misses(ava, AttackNames.Constrict);
            Assert.AreEqual(12, game.SecondsSince(gameStartTime));

            AvaMeleeMissesJoe();
            Assert.AreEqual(18, game.SecondsSince(gameStartTime));

            joeVineBlight.Misses(ava, AttackNames.Constrict);
            Assert.AreEqual(18, game.SecondsSince(gameStartTime));

            //`+++NOW THE HIT....
            ava.Hits(joeVineBlight, greatsword);
            Assert.AreEqual(24, game.SecondsSince(gameStartTime));

            Assert.IsTrue(ava.SpellIsActive(SpellNames.WrathfulSmite));              // Wrathful Smite spell is not yet dispelled, however its impact on attack rolls is done.

            Assert.AreEqual($"Target must make a Wisdom saving throw or be frightened of {ava.name} until the spell ends. As an action, the creature can make a Wisdom check against {ava.name}'s spell save DC ({ava.GetSpellSaveDC()}) to steel its resolve and end this {wrathfulSmite.Spell.Name} spell.", game.lastMessageSentToDungeonMaster);

            joeVineBlight.Misses(ava, AttackNames.Constrict);
            Assert.AreEqual(24, game.SecondsSince(gameStartTime));

            ava.Misses(joeVineBlight, greatsword);              // Advancing Round (Ava's turn again).
            Assert.AreEqual("", ava.additionalDiceThisRoll);    // No more die roll effects.
            Assert.AreEqual("", ava.trailingEffectsThisRoll);
            Assert.AreEqual("", ava.dieRollEffectsThisRoll);
            Assert.AreEqual("", ava.dieRollMessageThisRoll);

            Assert.AreEqual(30, game.SecondsSince(gameStartTime));
            game.AdvanceClock(DndTimeSpan.FromSeconds(30));

            Assert.IsFalse(ava.SpellIsActive(SpellNames.WrathfulSmite));              // Wrathful Smite spell should finally be dispelled.

            void AvaMeleeMissesJoe()
            {
                Assert.AreEqual("", ava.additionalDiceThisRoll);
                Assert.AreEqual("", ava.trailingEffectsThisRoll);
                Assert.AreEqual("", ava.dieRollEffectsThisRoll);
                Assert.AreEqual("", ava.dieRollMessageThisRoll);
                ava.Misses(joeVineBlight, greatsword);                  // Advancing Round (Ava's turn again).
                Assert.AreEqual("1d6(psychic)", ava.additionalDiceThisRoll);
                Assert.AreEqual("Ravens;Spirals", ava.trailingEffectsThisRoll);
                Assert.AreEqual("PaladinSmite", ava.dieRollEffectsThisRoll);
                Assert.AreEqual("Wrathful Smite", ava.dieRollMessageThisRoll);
                Assert.IsTrue(ava.SpellIsActive(SpellNames.WrathfulSmite));
            }
        }