// Start is called before the first frame update void Start() { _videoPlayer = GetComponent <VideoPlayer>(); display = DisplayController.ForDisplay(0); _fullScreen.onValueChanged.AddListener(delegate { FullScreen(); }); _forward.onClick.AddListener(ForwardVideo); _backward.onClick.AddListener(BackwardVideo); _play.onValueChanged.AddListener(delegate { PlayPause(); }); _restart.onClick.AddListener(Restart); PlayWebGL(); }