예제 #1
0
        public TextureAtlas( D3D10.Device device, VirtualTextureInfo info, int count, int uploadsperframe )
        {
            this.device = device;
            this.info   = info;

            int pagesize = info.PageSize;
            resource = new Direct3D.Texture( device, count * pagesize, count * pagesize, DXGI.Format.R8G8B8A8_UNorm, D3D10.ResourceUsage.Default, 1 );
            staging = new Direct3D.StagingTexturePool( device, pagesize, pagesize, DXGI.Format.R8G8B8A8_UNorm, uploadsperframe, D3D10.CpuAccessFlags.Write );
        }
예제 #2
0
        public PageTable( D3D10.Device device, PageCache cache, VirtualTextureInfo info, PageIndexer indexer )
        {
            this.info = info;
            this.device = device;
            this.indexer = indexer;

            quadtree = new Quadtree(new Rectangle(0, 0, info.PageTableSize, info.PageTableSize), MathExtensions.Log2(info.PageTableSize));

            int size = info.PageTableSize;
            texture = new Direct3D.Texture( device, size, size, DXGI.Format.R8G8B8A8_UNorm, D3D10.ResourceUsage.Default, 0 );
            staging = new Direct3D.WriteTexture( device, size, size, DXGI.Format.R8G8B8A8_UNorm );

            cache.Added   += ( Page page, Point pt ) => quadtree.Add( page, pt );
            cache.Removed += ( Page page, Point pt ) => quadtree.Remove( page );

            SetupDataAndInfo();
        }