public override UIElement Create(DeterministicRandom random) { UIElement uIElement = new UIElement(); uIElement.AllowDrop = random.NextBool(); uIElement.ClipToBounds = random.NextBool(); uIElement.Focusable = random.NextBool(); uIElement.IsEnabled = random.NextBool(); uIElement.IsHitTestVisible = random.NextBool(); #if TESTBUILD_CLR40 uIElement.IsManipulationEnabled = random.NextBool(); #endif uIElement.Opacity = random.NextDouble(); uIElement.Visibility = random.NextEnum <Visibility>(); uIElement.Effect = Effect; uIElement.Clip = Geometry; uIElement.Opacity = random.NextDouble(); uIElement.OpacityMask = Brush; uIElement.RenderSize = Size; uIElement.RenderTransform = Transform; uIElement.RenderTransformOrigin = Point; uIElement.SnapsToDevicePixels = random.NextBool(); #if TESTBUILD_CLR40 uIElement.CacheMode = BitmapCache; #endif return(uIElement); }
public override object GetData(DeterministicRandom r) { double rangeX = MaxX - MinX; double rangeY = MaxY - MinY; return(new Point(MinX + rangeX * r.NextDouble(), MinY + rangeY * r.NextDouble())); }
public override BitmapPalette Create(DeterministicRandom random) { if (Colors == null) { Colors = new List <Color>(); } if (random.NextBool()) { for (int i = 1; i <= random.Next(256) + 1; i++) { Colors.Add(Color.FromScRgb( (float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble())); } } else { for (int i = 1; i <= random.Next(256) + 1; i++) { Colors.Add(random.NextStaticProperty <Colors, Color>()); } } return(new BitmapPalette(Colors)); }
private MeshGeometry3D CreatePyramid(DeterministicRandom random) { Point3D point0 = new Point3D(0, 0, 5); Point3D point1 = new Point3D(5, 0, 0); Point3D point2 = new Point3D(0, 5, 0); Point3D point3 = new Point3D(0, 0, 0); MeshGeometry3D mesh = new MeshGeometry3D(); mesh.Positions.Add(point0); mesh.Positions.Add(point1); mesh.Positions.Add(point2); mesh.Positions.Add(point3); mesh.TriangleIndices.Add(0); mesh.TriangleIndices.Add(1); mesh.TriangleIndices.Add(2); mesh.TriangleIndices.Add(0); mesh.TriangleIndices.Add(2); mesh.TriangleIndices.Add(3); mesh.TriangleIndices.Add(1); mesh.TriangleIndices.Add(3); mesh.TriangleIndices.Add(2); mesh.TriangleIndices.Add(1); mesh.TriangleIndices.Add(0); mesh.TriangleIndices.Add(3); Vector3D normal0 = CalculateNormal(point0, point1, point2); mesh.Normals.Add(normal0); mesh.Normals.Add(normal0); mesh.Normals.Add(normal0); Vector3D normal1 = CalculateNormal(point0, point2, point3); mesh.Normals.Add(normal1); mesh.Normals.Add(normal1); mesh.Normals.Add(normal1); Vector3D normal2 = CalculateNormal(point1, point3, point2); mesh.Normals.Add(normal2); mesh.Normals.Add(normal2); mesh.Normals.Add(normal2); Vector3D normal3 = CalculateNormal(point1, point0, point3); mesh.Normals.Add(normal3); mesh.Normals.Add(normal3); mesh.Normals.Add(normal3); for (int i = 0; i < 12; i++) { mesh.TextureCoordinates.Add(new Point(random.NextDouble(), random.NextDouble())); } return(mesh); }
public override DirectionalLight Create(DeterministicRandom random) { DirectionalLight directionalLight = new DirectionalLight(); ApplyLightProperties(directionalLight, random); directionalLight.Direction = new Vector3D(random.NextDouble() * 50, random.NextDouble() * 50, random.NextDouble() * 50); return(directionalLight); }
public override EmbossBitmapEffect Create(DeterministicRandom random) { EmbossBitmapEffect embossBitmapEffect = new EmbossBitmapEffect(); embossBitmapEffect.LightAngle = random.NextDouble() * 360; embossBitmapEffect.Relief = random.NextDouble() * 50; return(embossBitmapEffect); }
public override Ellipse Create(DeterministicRandom random) { Ellipse shape = new Ellipse(); ApplyShapeProperties(shape, random); shape.Width = random.NextDouble() * 200; shape.Height = random.NextDouble() * 200; return(shape); }
public override RotateTransform Create(DeterministicRandom random) { RotateTransform rotateTransform = new RotateTransform(); rotateTransform.Angle = random.NextDouble() * 360; rotateTransform.CenterX = random.NextDouble() * 10; rotateTransform.CenterY = random.NextDouble() * 10; return(rotateTransform); }
public override SkewTransform Create(DeterministicRandom random) { SkewTransform skewTransform = new SkewTransform(); skewTransform.AngleX = random.NextDouble() * 30; skewTransform.AngleY = random.NextDouble() * 30; skewTransform.CenterX = random.NextDouble() * 50; skewTransform.CenterY = random.NextDouble() * 50; return(skewTransform); }
public override OuterGlowBitmapEffect Create(DeterministicRandom random) { OuterGlowBitmapEffect outerGlowBitmapEffect = new OuterGlowBitmapEffect(); outerGlowBitmapEffect.GlowColor = Color; outerGlowBitmapEffect.GlowSize = random.NextDouble() * 40; outerGlowBitmapEffect.Noise = random.NextDouble() * 40; outerGlowBitmapEffect.Opacity = random.NextDouble(); return(outerGlowBitmapEffect); }
public override ScaleTransform Create(DeterministicRandom random) { ScaleTransform scaleTransform = new ScaleTransform(); scaleTransform.ScaleX = random.NextDouble(); scaleTransform.ScaleY = random.NextDouble(); scaleTransform.CenterX = random.NextDouble() * 10; scaleTransform.CenterY = random.NextDouble() * 10; return(scaleTransform); }
public override BevelBitmapEffect Create(DeterministicRandom random) { BevelBitmapEffect bevelBitmapEffect = new BevelBitmapEffect(); bevelBitmapEffect.BevelWidth = random.NextDouble() * 40; bevelBitmapEffect.EdgeProfile = random.NextEnum <EdgeProfile>(); bevelBitmapEffect.LightAngle = random.NextDouble() * 360; bevelBitmapEffect.Relief = random.NextDouble() * 40; bevelBitmapEffect.Smoothness = random.NextDouble() * 100; return(bevelBitmapEffect); }
public override SpotLight Create(DeterministicRandom random) { SpotLight light = new SpotLight(); ApplyLightProperties(light, random); ApplyPointLightBaseProperties(light, random); light.Direction = new Vector3D(random.NextDouble() * 10, random.NextDouble() * 10, random.NextDouble() * 10); light.InnerConeAngle = random.NextDouble() * 180; light.OuterConeAngle = random.NextDouble() * 180; return(light); }
public override Rectangle Create(DeterministicRandom random) { Rectangle shape = new Rectangle(); ApplyShapeProperties(shape, random); shape.Width = random.NextDouble() * 200; shape.Height = random.NextDouble() * 200; shape.RadiusX = random.NextDouble() * 100; shape.RadiusY = random.NextDouble() * 200; return(shape); }
public override Line Create(DeterministicRandom random) { Line shape = new Line(); ApplyShapeProperties(shape, random); shape.X1 = random.NextDouble() * 10; shape.Y1 = random.NextDouble() * 20; shape.X2 = random.NextDouble() * 100; shape.Y2 = random.NextDouble() * 100; return(shape); }
/// <summary> /// Create a RectangleStylusShape. /// </summary> /// <param name="random"></param> /// <returns></returns> public override RectangleStylusShape Create(DeterministicRandom random) { //Set Width and Height value (0, 10000]. double width = (1 - random.NextDouble()) * 10000; double height = (1 - random.NextDouble()) * 10000; //Set Rotation value [-720, 720). double rotation = (random.NextDouble() - 0.5) * 1440; RectangleStylusShape rectangleStylusShpae = new RectangleStylusShape(width, height, rotation); return(rectangleStylusShpae); }
public override DropShadowBitmapEffect Create(DeterministicRandom random) { DropShadowBitmapEffect dropShadowBitmapEffect = new DropShadowBitmapEffect(); dropShadowBitmapEffect.Color = Color; dropShadowBitmapEffect.Direction = random.NextDouble() * 50; dropShadowBitmapEffect.Noise = random.NextDouble() * 40; dropShadowBitmapEffect.Opacity = random.NextDouble(); dropShadowBitmapEffect.ShadowDepth = random.NextDouble(); dropShadowBitmapEffect.Softness = random.NextDouble(); return(dropShadowBitmapEffect); }
/// <summary/> /// <param name="random"/> /// <returns>Return a new RadialGradientBrush</returns> public override RadialGradientBrush Create(DeterministicRandom random) { RadialGradientBrush brush = new RadialGradientBrush(); ApplyGradientBrushProperties(brush, random); brush.Center = Center; brush.GradientOrigin = GradientOrigin; brush.RadiusX = GradientOrigin.X * 2 * random.NextDouble(); brush.RadiusY = GradientOrigin.Y * 2 * random.NextDouble(); return(brush); }
public override object GetData(DeterministicRandom r) { if (r.NextBool()) { Transform = new RotateTransform(r.Next(4) * 90, r.NextDouble() * 10, r.NextDouble() * 10); } else { Transform = new ScaleTransform(r.NextDouble(), r.NextDouble(), r.NextDouble() * 10, r.NextDouble() * 10); } return(Transform); }
private void SetChildrenLayout(Canvas canvas, DeterministicRandom random) { foreach (UIElement item in canvas.Children) { switch (random.Next() % 4) { case 0: Canvas.SetLeft(item, (random.NextDouble() - 0.5) * canvas.ActualWidth * 2); Canvas.SetBottom(item, (random.NextDouble() - 0.5) * canvas.ActualHeight * 2); break; case 1: Canvas.SetLeft(item, (random.NextDouble() - 0.5) * canvas.ActualWidth * 2); Canvas.SetTop(item, (random.NextDouble() - 0.5) * canvas.ActualHeight * 2); break; case 2: Canvas.SetRight(item, (random.NextDouble() - 0.5) * canvas.ActualWidth * 2); Canvas.SetBottom(item, (random.NextDouble() - 0.5) * canvas.ActualHeight * 2); break; case 3: Canvas.SetRight(item, (random.NextDouble() - 0.5) * canvas.ActualWidth * 2); Canvas.SetTop(item, (random.NextDouble() - 0.5) * canvas.ActualHeight * 2); break; } } }
protected void ApplyTimelineProperties(Timeline timeline, DeterministicRandom random) { //The sum of AccelerationRatio and DecelerationRatio must be less than or equal to 1. double accelerationRatio = random.NextDouble(); double decelerationRatio = (1 - accelerationRatio) * random.NextDouble(); timeline.AccelerationRatio = accelerationRatio; timeline.DecelerationRatio = decelerationRatio; timeline.AutoReverse = random.NextBool(); timeline.Duration = TimeSpan.FromSeconds(random.Next(60)); //Change value to (0,10]; timeline.SpeedRatio = 10 * random.NextDouble(); timeline.RepeatBehavior = RepeatBehavior; }
private MeshGeometry3D CreateCylinder(DeterministicRandom random) { int thetaDiv = random.Next(40) + 10; int yDiv = random.Next(40) + 10; double radius = random.NextDouble() * 20 + 1.0; double maxTheta = DegreeToRadian(360.0); double maxY = random.Next(10) + 1; double minY = -1 * maxY; double dt = maxTheta / thetaDiv; double dy = (maxY - minY) / yDiv; MeshGeometry3D mesh = new MeshGeometry3D(); for (int yi = 0; yi <= yDiv; yi++) { double y = minY + yi * dy; for (int ti = 0; ti <= thetaDiv; ti++) { double theta = ti * dt; mesh.Positions.Add(GetCylinderVertexPosition(theta, y, radius)); mesh.Normals.Add((Vector3D)GetCylinderVertexPosition(theta, 0, 1.0)); mesh.TextureCoordinates.Add(new Point(random.NextDouble(), random.NextDouble())); } } for (int yi = 0; yi < yDiv; yi++) { for (int ti = 0; ti < thetaDiv; ti++) { int x0 = ti; int x1 = (ti + 1); int y0 = yi * (thetaDiv + 1); int y1 = (yi + 1) * (thetaDiv + 1); mesh.TriangleIndices.Add(x0 + y0); mesh.TriangleIndices.Add(x0 + y1); mesh.TriangleIndices.Add(x1 + y0); mesh.TriangleIndices.Add(x1 + y0); mesh.TriangleIndices.Add(x0 + y1); mesh.TriangleIndices.Add(x1 + y1); } } return(mesh); }
public override Color Create(DeterministicRandom random) { if (random.NextBool()) { return(random.NextStaticProperty <Colors, Color>()); } else { return(Color.FromScRgb( (float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble())); } }
public override object GetData(DeterministicRandom r) { double rangeWidth = MaxWidth - MinWidth; double rangeHeight = MaxHeight - MinHeight; return(new Size(MinWidth + rangeWidth * r.NextDouble(), MinHeight + rangeHeight * r.NextDouble())); }
/// <summary> /// Create an AccessText. /// </summary> /// <param name="random"></param> /// <returns></returns> public override AccessText Create(DeterministicRandom random) { AccessText accessText = new AccessText(); accessText.Background = Background; //Set BaselineOffset value [-10000, 10000). double baselineOffset = (random.NextDouble() - 0.5) * 20000; accessText.BaselineOffset = baselineOffset; accessText.FontFamily = FontFamily; accessText.FontSize = FontSize; accessText.FontStretch = random.NextStaticProperty <FontStretch>(typeof(FontStretches)); accessText.FontStyle = random.NextStaticProperty <FontStyle>(typeof(FontStyles)); accessText.FontWeight = random.NextStaticProperty <FontWeight>(typeof(FontWeights)); accessText.Foreground = Foreground; accessText.LineHeight = GenerateLineHeightValue(random); accessText.LineStackingStrategy = random.NextEnum <LineStackingStrategy>(); accessText.Text = Text; accessText.TextAlignment = random.NextEnum <TextAlignment>(); accessText.TextDecorations = TextDecorations; accessText.TextEffects = TextEffects; accessText.TextTrimming = random.NextEnum <TextTrimming>(); accessText.TextWrapping = random.NextEnum <TextWrapping>(); return(accessText); }
public override Figure Create(DeterministicRandom random) { Figure figure = new Figure(); ApplyAnchoredBlockProperties(figure, random); figure.CanDelayPlacement = random.NextBool(); figure.HorizontalAnchor = random.NextEnum <FigureHorizontalAnchor>(); figure.VerticalAnchor = random.NextEnum <FigureVerticalAnchor>(); figure.HorizontalOffset = random.NextDouble() * 10; figure.VerticalOffset = random.NextDouble() * 10; figure.Width = Width; figure.Height = Height; figure.WrapDirection = random.NextEnum <WrapDirection>(); return(figure); }
public override MediaElement Create(DeterministicRandom random) { MediaElement mediaElement = new MediaElement(); mediaElement.Source = Uri; mediaElement.Volume = random.NextDouble(); mediaElement.ScrubbingEnabled = random.NextBool(); if (IsControledWithClock && Timeline != null) { mediaElement.Clock = Timeline.CreateClock(); } else { mediaElement.Source = Uri; } //Events mediaElement.BufferingEnded += new System.Windows.RoutedEventHandler(BufferingEnded); mediaElement.BufferingStarted += new System.Windows.RoutedEventHandler(BufferingStarted); mediaElement.MediaOpened += new System.Windows.RoutedEventHandler(MediaOpened); mediaElement.MediaFailed += new EventHandler <System.Windows.ExceptionRoutedEventArgs>(MediaFailed); mediaElement.MediaEnded += new System.Windows.RoutedEventHandler(MediaEnded); return(mediaElement); }
public override FigureLength Create(DeterministicRandom random) { double randomDouble = random.NextDouble(); switch (random.NextEnum <FigureUnitType>()) { case FigureUnitType.Auto: return(new FigureLength()); case FigureUnitType.Pixel: return(new FigureLength(randomDouble * 300, FigureUnitType.Pixel)); case FigureUnitType.Column: return(new FigureLength(randomDouble * 3, FigureUnitType.Column)); case FigureUnitType.Content: return(new FigureLength(randomDouble, FigureUnitType.Content)); case FigureUnitType.Page: return(new FigureLength(randomDouble, FigureUnitType.Page)); default: goto case 0; } }
public override PerspectiveCamera Create(DeterministicRandom random) { PerspectiveCamera camera = new PerspectiveCamera(); ApplyProjectionCameraProperties(camera, random); camera.FieldOfView = random.NextDouble() * 60; return(camera); }
public override BlurBitmapEffect Create(DeterministicRandom random) { BlurBitmapEffect blurBitmapEffect = new BlurBitmapEffect(); blurBitmapEffect.Radius = random.NextDouble() * 40; blurBitmapEffect.KernelType = random.NextEnum <KernelType>(); return(blurBitmapEffect); }