public void MouseOver(SacredIcon sacredIcon) { Deity deity = sacredIcon.Deity(); if (selected == null) { glyphImage.enabled = true; glyphImage.sprite = deity.Sprite(); playableLabel.SetText(deity.Name()); } }
public void Setup(Deity deity) { this.deity = deity; meshRenderer.material = deity.Material(); spriteRenderer.sprite = deity.Sprite(); spawnEffect.GetComponent <ParticleSystemRenderer>().material = meshRenderer.material; if (playableScript != null) { playableScript.LineRendererMaterial(meshRenderer.material); } }