private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { DeathScript deathscript = other.gameObject.GetComponent <DeathScript>() as DeathScript; deathscript.ResetPlayer(); } else if (other.gameObject.tag == "zombie") { ZombieController zombiScript = other.gameObject.GetComponent <ZombieController>() as ZombieController; zombiScript.KillZombie(); } else if (other.gameObject.tag == "ball") { BallOfForce ball = other.gameObject.GetComponent <BallOfForce>() as BallOfForce; ball.DestroyBall(); } }