private void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == ("Player")) { ds.IsDead(); } }
private bool HierarchyIsDead(Transform hierarchy) { DeathScript ds = hierarchy.GetComponent <DeathScript> (); if (ds != null && !ds.IsDead()) { return(false); } else { foreach (Transform child in hierarchy) { if (!HierarchyIsDead(child)) { return(false); } } return(true); } }