public override void Handle(Session Session) { DataPartyDetails party = JsonConvert.DeserializeObject<DataPartyDetails>(GetResponseBody(Session)); DbOpInsertItems insert_request = new DbOpInsertItems(); foreach (DataEquipmentInformation equip in party.Equipments) { DbOpInsertItems.ItemRecord record = new DbOpInsertItems.ItemRecord(); record.EquipCategory = equip.Category; record.Id = equip.EquipmentId; record.Name = equip.Name.TrimEnd(' ', '+', '+'); record.Type = equip.Type; record.Rarity = equip.BaseRarity; record.Series = equip.SeriesId; insert_request.Items.Add(record); } FFRKProxy.Instance.Database.BeginExecuteRequest(insert_request); FFRKProxy.Instance.GameState.PartyDetails = party; FFRKProxy.Instance.RaisePartyList(party); }
public override void Handle(Session Session) { DataPartyDetails party = JsonConvert.DeserializeObject <DataPartyDetails>(GetResponseBody(Session)); DbOpInsertItems insert_request = new DbOpInsertItems(); foreach (DataEquipmentInformation equip in party.Equipments) { DbOpInsertItems.ItemRecord record = new DbOpInsertItems.ItemRecord(); record.EquipCategory = equip.Category; record.Id = equip.EquipmentId; record.Name = equip.Name.TrimEnd(' ', '+', '+'); record.Type = equip.Type; record.Rarity = equip.BaseRarity; record.Series = equip.SeriesId; insert_request.Items.Add(record); } FFRKProxy.Instance.Database.BeginExecuteRequest(insert_request); FFRKProxy.Instance.GameState.PartyDetails = party; FFRKProxy.Instance.RaisePartyList(party); }