private void _checkIsDone() { if (ao.isDone) { if (IsOnlineGame) { DataSync.CanControll(); } else { StartCreatePlayer(0); } EventMgr.UpdateEvent.RemoveListener(_checkIsDone); } }
private void _checkIsDone() { if (ao.isDone) { if (IsOnlineGame) { DataSync.CanControll(); } else { StartCreatePlayer(0); } EventMgr.UpdateEvent.RemoveListener(_checkIsDone); } }