private void New(NewMessage msg) { HexMapCreationInputDialog dialog = new HexMapCreationInputDialog( "Title", "Label", 10, 5); if (dialog.ShowDialog() == System.Windows.Forms.DialogResult.OK) { ApplicationModel.GameModel.ImportData(DataGeneration.GenerateGameData(dialog.Result.Item1, dialog.Result.Item2)); ApplicationViewModel.GameViewModel.ApplyModel(ApplicationModel.GameModel); } }
public ApplicationData(int colCount, int rowCount) { UIData = DataGeneration.GenerateUIData(); GameData = DataGeneration.GenerateGameData(colCount, rowCount); }