// Start is called before the first frame update void Start() { animator = GetComponent <Animator>(); bestScore = PlayerPrefs.GetInt(string.Format("{0}_Best_Score", name), 0); gameTime = GAME_TIME; labelScore = transform.Find("Score/Text").GetComponent <Text>(); labelTime = transform.Find("Time/Text").GetComponent <Text>(); carriedVegetablesTransform = transform.Find("CarriedVegetables"); player.AddScoreUpdateEvent(OnScoreUpdate); player.AddUpdateTimeEvent(OnTimerUpdate); player.AddCarryVegetableEvent(OnCarryVegetableUpdate); customerController.AddCustomerLeftEvent(OnCustomerLeft); StartCoroutine(TimeCounter()); }
// Start is called before the first frame update void Start() { customerController.AddCustomerLeftEvent(OnCustomerLeft); }