private ReadOnlyList <Ingame.IMyTerminalBlock> GetDrills() { ReadOnlyList <Ingame.IMyTerminalBlock> allDrills = myCache.GetBlocksOfType(typeof(MyObjectBuilder_Drill)); return(allDrills); }
private ReadOnlyList <Ingame.IMyTerminalBlock> GetDrills() { ReadOnlyList <Ingame.IMyTerminalBlock> allDrills = myCache.GetBlocksOfType(typeof(MyObjectBuilder_Drill)); return(allDrills); }