// public void onGameStarted(string sender, string rId, string nextTurn) // public void onGameStopped(string sender, string roomId) // public void onMoveCompleted(MoveEvent move) // public void onChatReceived (ChatEvent eventObj) //#region ConnectionRequestListener public void onConnectDone(ConnectEvent eventObj) { Debug.Log("ENGINE onConnectDone : " + eventObj.getResult() + eventObj.ToString()); }