public void ConStruct() { coroutineObject = ConfactoryTools.CreateConGameObject(NAME_OBJECT).AddComponent <CoroutineObject>(); UpdateName(); }
public IConfactory ConStruct(IConfactoryFinder confactoryFinder) { coroutineObject = ConfactoryTools.CreateConGameObject(NAME_OBJECT).AddComponent <CoroutineObject>(); UpdateName(); return(null); }