private void MovePlayer() { if (canMove) { collisionChecker.CheckCollisionsAndMove(velocity * Time.deltaTime); if (Mathf.Abs(velocity.x) < 0.7f && Mathf.Abs(velocity.y) < 0.7f) { playerSoundManager.isMoving = false; } else { playerSoundManager.isMoving = true; } } else { playerSoundManager.isMoving = false; } }
private void MovePlayer() { collisionChecker.CheckCollisionsAndMove(velocity * Time.deltaTime); }