/// <summary> /// 更新积分显示 /// </summary> /// <param name="type"></param> /// <param name="integration"></param> public static void UpdateIntegration(CharacterType type) { int integration = GameObject.Find(type.ToString()).GetComponent <HandCards>().Integration; GameObject obj = GameObject.Find(type.ToString()).transform.FindChild("IntegrationLabel").gameObject; obj.GetComponent <UILabel>().text = "积分:" + integration; }
/// <summary> /// 调整手牌位置 /// </summary> /// <param name="type"></param> public static void AdjustCardSpritsPosition(CharacterType type) { if (type == CharacterType.Desk) { DeskCardsCache instance = DeskCardsCache.Instance; CardSprite[] cs = GameObject.Find(type.ToString()).GetComponentsInChildren <CardSprite>(); for (int i = 0; i < cs.Length; i++) { for (int j = 0; j < cs.Length; j++) { if (cs[j].Poker == instance[i]) { cs[j].GoToPosition(GameObject.Find(type.ToString()), i); } } } } else { HandCards hc = GameObject.Find(type.ToString()).GetComponent <HandCards>(); CardSprite[] cs = GameObject.Find(type.ToString()).GetComponentsInChildren <CardSprite>(); for (int i = 0; i < hc.CardsCount; i++) { for (int j = 0; j < cs.Length; j++) { if (cs[j].Poker == hc[i]) { cs[j].GoToPosition(GameObject.Find(type.ToString()), i); } } } } }
/// <summary> /// 更新身份 /// </summary> /// <param name="type"></param> /// <param name="identity"></param> public static void UpdateIndentity(CharacterType type, Identity identity) { GameObject obj = GameObject.Find(type.ToString()).transform.FindChild("Identity").gameObject; //改变属性 GameObject.Find(type.ToString()).GetComponent <HandCards>().AccessIdentity = identity; //更改显示 //ww obj.GetComponent<UISprite>().spriteName = "Identity_" + identity.ToString(); }
private void SpawnCharacterInRandomRoom() { if (_hasStoppedSpawning) { return; } CharacterType characterType = _characterHand.GetRandomElement(); int characterTypeIdx = (int)characterType; if (characterTypeIdx >= visitorPrefabs.Length) { Debug.LogError("Trying to spawn character of type (" + characterType.ToString() + ") but no prefab has been defined for it."); return; } int roomIndex = _roomHand.GetRandomElement(); if (roomIndex >= spawnPositions.Length) { Debug.LogError("Trying to spawn character of type (" + characterType.ToString() + ") in room (" + roomIndex.ToString() + ") but the room doesn't exist."); return; } CharacterCharge characterCharge = CharacterCharge.Neutral; if (_hasSplitted) { characterCharge = _chargeHand.GetRandomElement(); } Room room = spawnPositions[roomIndex].room; GameObject characterGO = Instantiate(visitorPrefabs[characterTypeIdx], visitorParent); Character character = characterGO.GetComponent <Character>(); character.characterCharge = characterCharge; Vector3 characterPosition = spawnPositions[roomIndex].positionHand.GetRandomElement().position; characterPosition.z = characterGO.transform.position.z; characterGO.transform.position = characterPosition; character.targetPosition = room.GetRandomFreeDancePosition(); room.AddCharacter(character); if (!_hasSplitted && (_characterHand.numHandsDelivered > numVisitorHandsBeforeSplit)) { introController.showChargeIntro = true; _hasSplitted = true; } else if (_characterHand.numHandsDelivered > (numVisitorHandsBeforeSplit + numVisitorHandsAfterSplit)) { _hasStoppedSpawning = true; } }
/// <summary> /// 更新积分显示 /// </summary> /// <param name="type"></param> /// <param name="integration"></param> public static void UpdateIntegration(CharacterType type) { Debug.Log(string.Format("UpdateIntegration==={0}", type.ToString())); string str = type.ToString(); GameObject obj = GameObject.Find(type.ToString()); int integration = obj.GetComponent <HandCards>().Integration; GameObject obj1 = GameObject.Find(type.ToString()).transform.FindChild("IntegrationLabel").gameObject; Text txt = obj1.GetComponent <Text> (); txt.text = string.Format("积分:{0}", integration); //ww obj.GetComponent<UILabel>().text = "积分:" + integration; }
public Character(CharacterType type) { switch (type) { case CharacterType.Soldier: // create a soldier class ArmorClass = 16; Speed = 30; Initiative = 1; HitpointsMaximum = 16; HitpointsCurrent = HitpointsMaximum; Actions = new List <IAction>() { new SimpleAttack() { DiceSides = 6, AttackBonus = 4, DamageBonus = 2, Name = "Spear Attack", Description = "Melee attack with a spear" }, new SimpleAttack() { DiceSides = 6, AttackBonus = 4, DamageBonus = 2, Name = "Javelin Attack", Description = "Ranged attack with a javelin" }, }; Type = type; Name = type.ToString(); break; case CharacterType.Archer: // create an archer class ArmorClass = 14; Speed = 30; Initiative = 2; HitpointsMaximum = 16; HitpointsCurrent = HitpointsMaximum; Actions = new List <IAction>() { new SimpleAttack() { DiceSides = 8, AttackBonus = 4, DamageBonus = 2, Name = "Longbow Attack", Description = "Ranged attack with a longbow" } }; Type = type; Name = type.ToString(); break; case CharacterType.Unique: //throw new Exception("Cannot create an unique character without specific data"); default: break; } }
private void SpawnCharacterInLane(int laneIdx) { CharacterType characterType = GetRandomCharacterTypeFromHand(); int characterTypeIdx = (int)characterType; if (characterTypeIdx >= visitorPrefabs.Length) { Debug.LogError("Trying to spawn character of type (" + characterType.ToString() + ") but no prefab has been defined for it."); return; } if (spawnLanes[laneIdx].standByCharacter != null) { spawnLanes[laneIdx].standByCharacter.targetPosition = spawnLanes[laneIdx].readyPosition; spawnLanes[laneIdx].readyCharacter = spawnLanes[laneIdx].standByCharacter; } GameObject characterGO = Instantiate(visitorPrefabs[characterTypeIdx], visitorParent); Character character = characterGO.GetComponent <Character>(); spawnLanes[laneIdx].standByCharacter = character; character.targetPosition = spawnLanes[laneIdx].standByPosition; characterGO.transform.position = spawnLanes[laneIdx].standByPosition.position; }
/// <summary> /// 精灵化角色手牌 /// </summary> /// <param name="type"></param> /// <param name="isSelected"></param> void MakeHandCardsSprite(CharacterType type, bool isSelected) { if (type == CharacterType.Desk) { DeskCardsCache instance = DeskCardsCache.Instance; for (int i = 0; i < instance.CardsCount; i++) { MakeSprite(type, instance[i], isSelected, i); } } else { GameObject parentObj = GameObject.Find(type.ToString()); HandCards cards = parentObj.GetComponent <HandCards>(); //排序 cards.Sort(); //精灵化 for (int i = 0; i < cards.CardsCount; i++) { if (!cards[i].isSprite) { MakeSprite(type, cards[i], isSelected, i); } } //显示剩余扑克 UpdateLeftCardsCount(cards.cType, cards.CardsCount); } //调整精灵位置 AdjustCardSpritsPosition(type); }
/// <summary> /// 使卡牌精灵化 /// </summary> /// <param name="type"></param> /// <param name="card"></param> /// <param name="selected"></param> void MakeSprite(CharacterType type, Card card, bool selected, int i) { Debug.Log(string.Format("MakeSprite11==={0}-{1}", card.GetCardSuit, card.GetCardWeight)); if (!card.isSprite) { GameObject obj = Resources.Load <GameObject>(string.Format("poke_prefab/Poke_{0}_{1}", (int)card.GetCardSuit, (int)card.GetCardWeight)) as GameObject; // GameObject poker = NGUITools.AddChild(GameObject.Find(type.ToString()), obj); GameObject player = GameObject.Find(type.ToString()); GameObject poker = Instantiate(obj); poker.transform.position = new Vector3(i * 25 - 200, 0, 0); poker.transform.SetParent(player.transform, false); CardSprite sprite = poker.AddComponent <CardSprite>(); sprite.Poker = card; sprite.Select = selected; Button pokebtn = poker.transform.Find("Button").gameObject.GetComponent <Button>(); // pokebtn.name = string.Format("pokebtn_{0}_{1}",card.GetCardSuit, card.GetCardWeight); // pokeflag.Add(pokebtn.name, false); // pokebtn.onClick.AddListener(delegate() { // this.OnPokeClick(pokebtn); // }); // CardSprite sprite = poker.gameObject.GetComponent<CardSprite>(); // sprite.Poker = card; // sprite.Select = selected; } }
// Update is called once per frame void Update() { if (x3 == null) { x3 = new Xbox360Controller(ID); } if (SignedIn) { float hor = x3.HorizontalAxis(); float ver = x3.VerticalAxis(); this.transform.position += new Vector3(hor, -ver) * speed; } else { if (x3.StartPressed()) { SignedIn = true; this.GetComponent <SpriteRenderer> ().enabled = true; select.transform.GetChild(1).GetComponent <Text> ().text = ""; select.color = desired; SignedInCount++; AudioSource.PlayClipAtPoint(GameObject.FindObjectOfType <NetworkingObjectMenu>().click, GameObject.FindGameObjectWithTag("MainCamera").transform.position); } } if (collidingLevel != null) { if (x3.PressedJump()) { LevelType level = collidingLevel.lt; GlobalProperties.LEVEL = level.ToString(); collidingLevel.GetComponent <SpriteRenderer>().color = Color.red; AudioSource.PlayClipAtPoint(collidingLevel.noise, GameObject.FindGameObjectWithTag("MainCamera").transform.position); if (prevCollidingLevel == null || prevCollidingLevel == collidingLevel) { prevCollidingLevel = collidingLevel; } else { prevCollidingLevel.GetComponent <SpriteRenderer>().color = Color.white; prevCollidingLevel = collidingLevel; } } } else if (colliding != null) { if (x3.PressedJump()) { CharacterType character = colliding.ct; GlobalProperties.PLAYERCHOICE[ID - 1] = character.ToString(); select.transform.GetChild(2).GetComponent <Image>().sprite = GameObject.FindObjectOfType <CharacterDictionary>().GetByText(character.ToString()); select.transform.GetChild(1).GetComponent <Text> ().text = "\n" + character.ToString(); select.transform.GetChild(1).GetComponent <Text> ().alignment = TextAnchor.UpperRight; AudioSource.PlayClipAtPoint(colliding.noise, GameObject.FindGameObjectWithTag("MainCamera").transform.position); } } }
public static GameObject GetCharacter(CharacterType characterType) { LoadResources(); Resources.ConstructCaches(); //Resources.ClearCache(); return(Resources.NetObjsByName[characterType.ToString()].Instantiate()); }
public override string ToString() { if (m_cht == CharacterType.None) { return("character"); } return(m_cht.ToString()); }
public static EnemyType GetEnemy(CharacterType type) { if (!_enemies.ContainsKey(type)) { throw new Exception("Enemy not defined: " + type.ToString()); } return(_enemies[type]); }
public static HeroType GetHero(CharacterType type) { if (!_heroes.ContainsKey(type)) { throw new Exception("Hero not defined: " + type.ToString()); } return(_heroes[type]); }
public static string GetString(this CharacterType characterType) { //Capitalize the first letter and make everything else lowercase string characterString = characterType.ToString(); characterString = characterString.Substring(0, 1).ToUpper() + characterString.Substring(1).ToLower(); return(characterString); }
public void SetPlayer2Character(int cType) { if (cType == (int)CharacterType.Random) { cType = Random.Range(0, 2); } player2CharacterType = (CharacterType)cType; Debug.Log("Set player two to " + player2CharacterType.ToString()); }
/// <summary> /// 更新剩余扑克显示 /// </summary> /// <param name="type"></param> /// <param name="cardsCount"></param> public static void UpdateLeftCardsCount(CharacterType type, int cardsCount) { GameObject obj = GameObject.Find(type.ToString()).transform.FindChild("LeftPoker").gameObject; Text txt = obj.GetComponent <Text> (); txt.text = string.Format("剩余扑克:{0}", cardsCount); //ww // obj.GetComponent<UILabel>().text = "剩余扑克:" + cardsCount; }
public static TextType BelongsTo(this CharacterType characterType) { TextType textType; if (Conformity.TryGetValue(characterType, out textType)) { return(textType); } throw new ArgumentException($"This {characterType.ToString()} can't be transformed to text type"); }
/// <summary> /// 更换电脑玩家 /// </summary> /// <param name="type"></param> /// <returns></returns> IEnumerator ChangeComputer(CharacterType type) { DisplayDeskNotice(true); yield return(new WaitForSeconds(3.0f)); GameObject oldComputer = GameObject.Find(type.ToString()); Destroy(oldComputer); MatchNewComputer(type); }
/// <summary> /// 使卡牌精灵化 /// </summary> /// <param name="type"></param> /// <param name="card"></param> /// <param name="selected"></param> void MakeSprite(CharacterType type, Card card, bool selected) { if (!card.isSprite) { GameObject obj = Resources.Load("poker") as GameObject; GameObject poker = NGUITools.AddChild(GameObject.Find(type.ToString()), obj); CardSprite sprite = poker.gameObject.GetComponent <CardSprite>(); sprite.Poker = card; sprite.Select = selected; } }
private void SetIcon() { CharacterType playerName = (CharacterType)PlayerPrefs.GetInt(PlayerPrefKeys.CharacterKeyValue, (int)CharacterType.Soldier); string ItemPath = string.Format("Sprites/icon/{0}", playerName.ToString()); Sprite loadSprite = Resources.Load <Sprite>(ItemPath); if (loadSprite != null) { spriteRenderer.sprite = loadSprite; } }
public override string ToString() { string result = "Room Happiness:"; for (int characterTypeIdx = 0; characterTypeIdx < characterHappiness.Length; ++characterTypeIdx) { CharacterType characterType = (CharacterType)characterTypeIdx; result += "\n\tType " + characterType.ToString() + ": " + characterHappiness[characterTypeIdx].ToString("0.00"); } return(result); }
/// <summary> /// 创建卡牌预设 /// </summary> /// <param name="card">卡片信息</param> public void CreateCardUI(Card card, int index, bool selected) { GameObject go = PoolManager.Instance.GetObject("Card"); //@!33 go.name = characterType.ToString() + index.ToString(); CardUI cardUI = go.GetComponent <CardUI>(); cardUI.Card = card; cardUI.Selected = selected; cardUI.SetPosition(CreatePoint, index); }
private void UpdateDisplay() { selectedCharacterText.text = _currentSelection.ToString() + additionalText[(int)_currentSelection]; if (!lockedIn) { selectedCharacterImage.sprite = characterTypeSprites[(int)_currentSelection]; } else { selectedCharacterImage.sprite = characterTypeSpritesSelected[(int)_currentSelection]; } }
/// <summary> /// Crea un personaje dado un tipo de personaje y un nombre /// </summary> public static Character GetCharacter(CharacterType type, string name) { switch (type) { case CharacterType.Elf: return(new Elf(name)); case CharacterType.Wizard: return(new Wizard(name)); case CharacterType.Troll: return(new Troll(name)); default: throw new InvalidCharacterTypeException(type.ToString()); } }
/// <summary> /// 根据数据创建CardUI /// </summary> /// <param name="card">数据</param> /// <param name="index">索引</param> /// <param name="selected">上升?</param> private void CreateCardUI(Card card, int index, bool selected) { //对象池生成 GameObject g = LeanPool.Spawn(prefab); g.name = characterType.ToString() + index.ToString(); //设置位置和是否选中 CardUI cardUI = g.GetComponent <CardUI>(); cardUI.Card = card; cardUI.IsSelected = selected; cardUI.SetPosition(CreatePoint, index); }
/// <summary> /// Draws a string containing the Characters Classes on the character. /// /// <para>Calls the DrawDebug() of the Character's Statbars.</para> /// </summary> /// <param name="graphics">graphics object to draw on.</param> public override void drawDebug(Graphics graphics) { if (!IsDead) { graphics.DrawString(CharacterType.ToString(), DEBUG_FONT, Brushes.White, CurrentTile.centerX - CharacterType.WIDTH_HALF, CurrentTile.centerY); hpBar.drawDebug(graphics); charageBar.drawDebug(graphics); } }
public override Task OnClick() { try { LOG.Log($"Selecting character {type}"); CharacterCreationScreenRefresherService.SetHasCharacterTypeSelected(true); CharacterCreationScreenRefresherService.SetSelectedCharacterType(type); UIEvents.ChangeGameText(GameTextId.SelectedCharacterType, type.ToString()); return(base.OnClick()); } catch (System.Exception e) { LOG.Log(e); throw; } }
void SetCharacter(CharacterType character) { characterNameText.text = character.ToString(); switch (character) { case CharacterType.Ron: image.sprite = sprite; break; default: image.sprite = null; break; } }
public static void AdjustCardSpritsPosition(CharacterType type) { Debug.Log("调整位置"); if (type == CharacterType.Desk) { GameObject parent = GameObject.Find("Canvas/" + type.ToString() + "/StartPoint"); CardSprite[] cs = parent.GetComponentsInChildren <CardSprite>(); for (int i = 0; i < cs.Length; i++) { for (int j = 0; j < cs.Length; j++) { if (cs[j].Poker == DeskCardsCache.Instance[i]) { cs[j].GoToPosition(parent, i); } } } } else { HandCards hc = GameObject.Find(type.ToString()).GetComponent <HandCards>(); var parent = GameObject.Find("Canvas/" + type.ToString() + "/StartPoint"); CardSprite[] cs = parent.GetComponentsInChildren <CardSprite>(); for (int i = 0; i < hc.CardsCount; i++) { for (int j = 0; j < cs.Length; j++) { if (cs[j].Poker == hc[i]) { cs[j].GoToPosition(parent, i); } } } } }
public void SetCharacter(CharacterType characterType = CharacterType.Hero) { var data = CharacterData.Data; var tempid = Int32.Parse(data.getProp(BattleKeyConstants.BATTLE_KEY_HERO_TEMPLATE)); templateData = HeroModelLocator.Instance.GetHeroByTemplateId(tempid); JobIndex = templateData.Job; var uisp = JobSprite.GetComponent<UISprite>(); uisp.spriteName = (FootIndex == (int)FootColorType.Pink) ? "job_0" : "job_" + JobIndex; var isFriend = (characterType != CharacterType.Hero); FriendLabel.gameObject.SetActive(isFriend); if (isFriend) { FriendLabel.text = characterType.ToString(); } }
private static string GetCharacterPath(CharacterType characterType) { return "Characters/" + characterType.ToString(); }