public void GrantsAWeaponBonus() { var bond = new DivineBondWeapon(); var character = CharacterTestTemplates.Paladin(); character.SetLevel(13); character.Add(bond); Assert.Equal(bond.WeaponBonus, 3); Assert.Equal(bond.UsesPerDay, 3); Assert.Equal(bond.DisplayString(), "Divine Bond (Weapon +3, 3/day)"); }
public void SelectsAUniqueMercyFromAvailableLevelAndAddsToMerciesAbility() { var mercies = new Mercy[] { new Mercy("Mercy 1", 3), new Mercy("Mercy 2", 3), new Mercy("Mercy 3", 6), new Mercy("Mercy 4", 6) }; var character = CharacterTestTemplates.Paladin(); character.SetLevel(5); var process = new SelectMercy(EntityGateway <Mercy> .LoadFromList(mercies)); process.ExecuteStep(character); process.ExecuteStep(character); var selected = character.Get <Mercies>(); Assert.Equal(selected.MercyList.Count, 2); Assert.Equal(selected.MercyList[0].Level, 3); Assert.Equal(selected.MercyList[1].Level, 3); Assert.NotEqual(selected.MercyList[0].Name, selected.MercyList[1].Name); }