public void ShowMoveRange(CharacterLogic logic) { PositionMath.InitActionScope(logic.Info.Camp, logic.GetMoveClass(), logic.GetMovement(), logic.GetTileCoord(), logic.GetSelectRangeType(), logic.GetSelectRange()); pathShower.ShowTiles(PathShower.EPathShowerType.Move, PositionMath.MoveableAreaPoints); pathShower.ShowTiles(PathShower.EPathShowerType.Damage, PositionMath.AttackAreaPoints, true, false); }