private void AttachProjectileToCatapult() { if (!isFired) { if (catapult.LoadProjectile(rb)) { rb.position = new Vector3(-9.0f, -5.0f, 0.0f); catapult.LineRendererUpdate(); followProjectile.projectile = rb.transform; gameReset.projectile = rb; spring.connectedBody = catapultRigidBody; isLoaded = true; } } }