// replaces the method from RabbitHole class - identical except for new slot reassignment code public bool RouteNearEntranceAndEnterRabbitHole(Sim a, RabbitHole.IRabbitHoleFollowers inst, RabbitHole.BeforeEnteringRabbitHoleDelegate beforeEntering, bool canUseCar, Route.RouteMetaType routeMetaType, bool playRouteFailure) { if ((Target.RabbitHoleProxy.EnterSlots.Count == 0) || (Target.RabbitHoleProxy.ExitSlots.Count == 0)) { return(false); } if (a.IsInRidingPosture && ((Target.RabbitHoleProxy.MountedEnterSlots.Count == 0) || (Target.RabbitHoleProxy.MountedExitSlots.Count == 0))) { return(false); } List <Sim> list = new List <Sim>(); CarryingChildPosture posture = a.Posture as CarryingChildPosture; if (posture != null) { list.Add(posture.Child); } if (inst != null) { if (inst.SimFollowers != null) { foreach (Sim sim in inst.SimFollowers) { posture = sim.Posture as CarryingChildPosture; if (posture != null) { list.Add(posture.Child); } } foreach (Sim sim2 in list) { inst.AddFollower(sim2); } } else if (list.Count > 0) { inst.AddFollower(list[0]); } } bool flag = false; Route item = null; Sim parent = null; if (a.IsInRidingPosture) { if (a.Parent is Sim) { parent = a.Parent as Sim; } item = parent.CreateRoute(); item.ExecutionFromNonSimTaskIsSafe = true; } else { item = a.CreateRoute(); } bool flag2 = false; int kRouteAttemptsToEnterRabbitHole = RabbitHole.kRouteAttemptsToEnterRabbitHole; Slot slotToUse = Slot.None; while ((kRouteAttemptsToEnterRabbitHole > 0) && !flag2) { kRouteAttemptsToEnterRabbitHole--; try { Target.RabbitHoleProxy.ActiveEntryRoutes.Add(item); if (playRouteFailure) { item.DoRouteFail = kRouteAttemptsToEnterRabbitHole == 0; } item.SetOption(Route.RouteOption.EnablePlanningAsCar, canUseCar); if (Target.mGuid == RabbitHoleType.Subway) { item.SetOption(Route.RouteOption.EnableSubwayPlanning, false); } if (Target.mGuid == RabbitHoleType.HoverTrainStation) { item.SetOption2(Route.RouteOption2.EnableHoverTrainPlanning, false); } item.SetRouteMetaType(routeMetaType); foreach (Slot slot2 in Target.RabbitHoleProxy.EnterSlots) { item.AddObjectToIgnoreForRoute(Target.RabbitHoleProxy.SlotToSlotInfo[slot2].Footprint.ObjectId); } foreach (Slot slot3 in Target.RabbitHoleProxy.MountedEnterSlots) { item.AddObjectToIgnoreForRoute(Target.RabbitHoleProxy.SlotToSlotInfo[slot3].Footprint.ObjectId); } item.PlanToSlot(Target.RabbitHoleProxy, (a.IsInRidingPosture ? Target.RabbitHoleProxy.MountedEnterSlots : Target.RabbitHoleProxy.EnterSlots).ToArray()); if (!item.PlanResult.Succeeded()) { item.DoRouteFail = playRouteFailure; if (a.IsInRidingPosture) { return(parent.DoRoute(item)); } return(a.DoRoute(item)); } slotToUse = (Slot)item.PlanResult.mDestSlotNameHash; // Slot Reassignment if ((Target.RabbitHoleProxy.EnterSlots.Count > 1) && (Target.RabbitHoleProxy.EnterSlots.Count <= 5)) { slotToUse = ReassignSlot(Target.RabbitHoleProxy.EnterSlots.Count); } List <Sim> followers = (inst == null) ? null : inst.SimFollowers; if ((!flag && (followers != null)) && ((followers.Count > 1) || ((followers.Count == 1) && (followers[0].Posture.Container != a)))) { //if (RouteOutside(a, followers, this.RabbitHoleProxy.EnterSlots[0x0], false, true, true, false)) if (Target.RouteOutside(a, followers, Target.RabbitHoleProxy.EnterSlots[0], false, true, true, false)) { flag = true; flag2 = true; } } else { //flag2 = RouteOutside(a, followers, none, false, true, false, false); flag2 = Target.RouteOutside(a, followers, slotToUse, false, true, false, false); } if (!flag2 && (kRouteAttemptsToEnterRabbitHole > 0)) { if (IntroTutorial.TutorialSim == a) { break; } a.RemoveExitReason(ExitReason.RouteFailed); if (a.HasExitReason(~(ExitReason.Replan | ExitReason.MidRoutePushRequested | ExitReason.ObjectStateChanged | ExitReason.PlayIdle | ExitReason.MaxSkillPointsReached))) { break; } a.LoopIdle(); Simulator.Sleep((uint)SimClock.ConvertToTicks(RandomUtil.GetFloat(RabbitHole.kMinSimMinutesToSleepOnFailedRouteAttempt, RabbitHole.kMaxSimMinutesToSleepOnFailedRouteAttempt), TimeUnit.Minutes)); } continue; } finally { Target.RabbitHoleProxy.ActiveEntryRoutes.Remove(item); } } item = null; if (((a.ExitReason & ExitReason.HigherPriorityNext) == ExitReason.None) && ((a.ExitReason & ExitReason.UserCanceled) == ExitReason.None)) { if (flag2) { RabbitHole.NumSuccess++; } else { RabbitHole.NumFail++; } } if (!flag2) { return(flag2); } if ((beforeEntering != null) && !beforeEntering()) { List <Sim> simFollowers = null; if (inst != null) { simFollowers = inst.SimFollowers; } //RouteOutside(a, simFollowers, RandomUtil.GetRandomObjectFromList<Slot>(a.IsInRidingPosture ? this.RabbitHoleProxy.MountedEnterSlots : this.RabbitHoleProxy.EnterSlots), false, false, true, true); Target.RouteOutside(a, simFollowers, RandomUtil.GetRandomObjectFromList <Slot>(a.IsInRidingPosture ? Target.RabbitHoleProxy.MountedEnterSlots : Target.RabbitHoleProxy.EnterSlots), false, false, true, true); return(false); } LeadingHorsePosture posture2 = a.Posture as LeadingHorsePosture; if (posture2 != null) { Sim container = posture2.Container as Sim; LeadingHorsePosture.ReleaseHorseFromLeadingPosture(a, container, false); Target.AnimateEnterRabbitHole(a, slotToUse, true, routeMetaType); Target.AnimateEnterRabbitHole(container, slotToUse, true, routeMetaType); return(flag2); } return(Target.AnimateEnterRabbitHole(a, slotToUse, true, routeMetaType)); }
public override bool RunFromInventory() { if (this.mResearchStation == null) { IResearchStation[] objects = Sims3.Gameplay.Queries.GetObjects <IResearchStation>(base.Actor.LotCurrent); List <IResearchStation> list = base.Actor.LotCurrent.GetObjects <IResearchStation>(p => !p.Repairable.Broken); if (objects.Length < 1) { base.Actor.AddExitReason(ExitReason.FailedToStart); return(false); } if (list.Count < 1) { base.Actor.AddExitReason(ExitReason.FailedToStart); return(false); } this.mResearchStation = objects[0]; } if (!base.Actor.RouteToSlotAndCheckInUse(this.mResearchStation, Slot.RoutingSlot_0)) { return(false); } GameObject mResearchStation = this.mResearchStation as GameObject; if (mResearchStation != null) { mResearchStation.EnableFootprintAndPushSims(ScientificSample.kScienceStationFootprintHash, base.Actor); } this.mVialsToUse = new List <ScientificSample>(); base.Target.SetGeometryState(ScientificSample.kGeoStateInUse); base.Target.CreateClonesForInteraction(this.mVialsToUse, base.Actor); base.StandardEntry(); base.BeginCommodityUpdates(); if (base.Actor.TraitManager.HasElement(TraitNames.AntiTV)) { base.Actor.BuffManager.AddElementPaused(BuffNames.AntiTV, Origin.FromScienceEquipment); } base.EnterStateMachine("ScienceStation", "EnterScienceStation", "x"); base.AddOneShotScriptEventHandler(0x65, new SacsEventHandler(this.OnPlaceTargetOnTray)); base.AddOneShotScriptEventHandler(0x66, new SacsEventHandler(this.OnRemoveTargetOnTray)); base.AddOneShotScriptEventHandler(0x6f, new SacsEventHandler(this.OnStartStationLaser)); base.AddOneShotScriptEventHandler(0xde, new SacsEventHandler(this.OnStopStationLaser)); base.AddOneShotScriptEventHandler(0x20c, new SacsEventHandler(this.OnCloneSpawn)); base.SetActor("researchStation", this.mResearchStation); base.Actor.Inventory.TryToRemove(base.Target); base.AnimateSim("PerformExperiment"); bool succeeded = this.DoLoop(~(ExitReason.Replan | ExitReason.MidRoutePushRequested | ExitReason.ObjectStateChanged | ExitReason.PlayIdle | ExitReason.MaxSkillPointsReached | ExitReason.Canceled), new InteractionInstance.InsideLoopFunction(this.LoopDel), base.mCurrentStateMachine); if (base.Target.ScientificSampleType == ScientificSample.SampleType.Dna) { // custom this.DetermineHumanOutcomeEx(succeeded); } else { this.DetermineObjectOutcome(succeeded); } base.EndCommodityUpdates(succeeded); base.StandardExit(); if (this.mCloneSim != null) { if (this.mCloneSim.Household != base.Actor.Household) { this.mCloneSim.SimDescription.FirstName = StringInputDialog.Show(Localization.LocalizeString("Gameplay/Objects/RabbitHoles/ScienceLab:NameCloneTitle", new object[0]), Localization.LocalizeString("Gameplay/Objects/RabbitHoles/ScienceLab:NameCloneDesc", new object[0]), string.Empty, CASBasics.GetMaxNameLength(), StringInputDialog.Validation.SimNameText); CarryingChildPosture posture = base.Actor.Posture as CarryingChildPosture; if (posture != null) { base.Actor.InteractionQueue.AddNext(PutDownChild.Singleton.CreateInstance(posture.Child, base.Actor, new InteractionPriority(InteractionPriorityLevel.High), base.Autonomous, false)); } SocialWorkerChildAbuse.Instance.MakeServiceRequest(base.Actor.LotCurrent, true, this.mCloneSim.ObjectId, true); } else { this.mCloneSim.SimDescription.FirstName = StringInputDialog.Show(Localization.LocalizeString("Gameplay/Objects/RabbitHoles/ScienceLab:NameCloneTitle", new object[0]), Localization.LocalizeString("Gameplay/Objects/RabbitHoles/ScienceLab:NameCloneDesc", new object[0]), string.Empty, CASBasics.GetMaxNameLength(), StringInputDialog.Validation.SimNameText); ScientificSample.DnaSampleSubject subject = base.Target.Subject as ScientificSample.DnaSampleSubject; if (subject != null) { this.mCloneSim.SimDescription.LastName = subject.Subject.LastName; } else { this.mCloneSim.SimDescription.LastName = base.Actor.LastName; } } ChildUtils.FinishObjectInteractionWithChild(this, this.mCloneSim); } return(succeeded); }
public bool AllowSim(Common.IStatGenerator stats, Sim sim, Lot lot) { if (sim == null) { return(false); } if (!lot.IsOpenVenue()) { stats.IncStat("Not Open Venue"); return(false); } else if (UnchartedIslandMarker.IsUnchartedIsland(lot)) { stats.IncStat("Uncharted"); return(false); } LotOptions lotOptions = GetLotOptions(lot); if (!lotOptions.GetValue <AllowLotPushOption, bool>()) { stats.IncStat("Lot Push Denied"); return(false); } if (!lotOptions.AllowCastes(stats, sim.SimDescription)) { return(false); } switch (lot.CommercialLotSubType) { case CommercialLotSubType.kEP2_JunkyardNoVisitors: case CommercialLotSubType.kMisc_NoVisitors: stats.IncStat("No Visitors"); return(false); case CommercialLotSubType.kArtGallery: case CommercialLotSubType.kTheatre: if (sim.TraitManager.HasElement(TraitNames.CantStandArt)) { stats.IncStat("CantStandArt"); return(false); } break; case CommercialLotSubType.kBeach: case CommercialLotSubType.kEP3_DanceClubPool: case CommercialLotSubType.kPool: case CommercialLotSubType.kFishingSpot: if (sim.TraitManager.HasElement(TraitNames.CantStandArt)) { stats.IncStat("CantStandArt"); return(false); } break; case CommercialLotSubType.kGym: if (sim.TraitManager.HasElement(TraitNames.CouchPotato)) { stats.IncStat("CouchPotato"); return(false); } break; case CommercialLotSubType.kGraveyard: if (sim.TraitManager.HasElement(TraitNames.Coward)) { stats.IncStat("Coward"); return(false); } break; } CarryingChildPosture posture = sim.CarryingChildPosture; if (posture != null) { if (!AllowSim(stats, posture.Child, lot)) { stats.IncStat("Child Fail"); return(false); } } return(true); }
public static void ShouldBabyOrToddler(Sims3.Gameplay.ActorSystems.InteractionQueue simIQ) { if (simIQ.mBabyOrToddlerTransitionTargetInteraction != null) { return; } DaycareTransportSituation daycareTransportSituation = DaycareSituation.GetDaycareSituationForSim(simIQ.mActor) as DaycareTransportSituation; if (daycareTransportSituation != null) { return; } Sim sim = simIQ.mActor; InteractionInstance interactionInstance = simIQ.mInteractionList._items[0]; if (interactionInstance == null) { return; } Lot targetLot = interactionInstance.GetTargetLot(); LotLocation location = LotLocation.Invalid; World.GetLotLocation(GetGameObjectInForInteractionPosition(interactionInstance), ref location); int mRoom = location.mRoom; int mLevel = location.mLevel; if (interactionInstance.Target == simIQ.mActor || interactionInstance.Target == simIQ.mActor.Posture.Container) { return; } ItemComponent itemComp = interactionInstance.Target.ItemComp; if ((itemComp != null && itemComp.InventoryParent != null && itemComp.InventoryParent.Owner == sim) || simIQ.TryLocalToddlerCareRules(sim, interactionInstance, targetLot, mLevel, mRoom) || interactionInstance is Terrain.GoHereWith || (interactionInstance is Terrain.TeleportMeHere && !(interactionInstance is Terrain.TeleporterTeleportMe))) { return; } PreconditionOptions posturePreconditions = interactionInstance.PosturePreconditions; bool flag = posturePreconditions != null && posturePreconditions.ContainsPosture(CommodityKind.CarryingChild); Lot lotHome = sim.LotHome; bool flag2 = lotHome == sim.LotCurrent; if (flag2 && lotHome != null && lotHome.HasVirtualResidentialSlots) { flag2 = !sim.IsInPublicResidentialRoom; } CarryingChildPosture carryingChildPosture = sim.CarryingChildPosture; if (carryingChildPosture != null && carryingChildPosture.Child.Household == sim.Household && !flag2 && !flag) { if (simIQ.ShouldTakeBabyOrToddlerWithUsTo(interactionInstance)) { float num = (sim.Position - GetGameObjectInForInteractionPosition(interactionInstance)).LengthSqr(); float num2 = 0.99f / num; float num3 = 9.01f + num2 % num; if (!(num < num2) && !(num > num3)) { return; } Route route = sim.CreateRoute(); int[] validRooms = new int[1] { interactionInstance.Target.RoomId }; route.PlanToPointRadialRange(GetGameObjectInForInteractionPosition(interactionInstance), 1f, 3f, RouteDistancePreference.NoPreference, RouteOrientationPreference.NoPreference, targetLot.LotId, validRooms); if (route.PlanResult.Succeeded()) { float num4 = (route.GetDestPoint() - sim.Position).LengthSqr(); if (num4 >= 0.00250000018f) { Terrain.GoHere goHere = Terrain.GoHere.OtherLotWithCarriedChildSingleton.CreateInstance(Terrain.Singleton, sim, interactionInstance.GetPriority(), interactionInstance.Autonomous, true) as Terrain.GoHere; goHere.SetDestination(route.PlanResult.mDestination, false); simIQ.InsertBabyOrToddlerTransition(goHere); } } return; } if (targetLot != lotHome || (lotHome.HasVirtualResidentialSlots && sim.IsInPublicResidentialRoom && !targetLot.IsRoomPublic(mRoom))) { simIQ.InsertTakeBabyOrToddlerHome(sim, interactionInstance); return; } } if ((interactionInstance.Autonomous || CaregiverRoutingMonitor.TreatPlayerSimsLikeNPCs) && sim.SimDescription.TeenOrAbove && sim.Household != null && sim.Household.LotHome != null && sim.InheritedPriority().Level < InteractionPriorityLevel.ESRB) { bool flag3 = false; bool flag4 = false; if (targetLot == null || targetLot.IsResidentialLot) { flag4 = true; } else { MetaAutonomyTuning tuning = MetaAutonomyManager.GetTuning(interactionInstance.GetTargetLot().GetMetaAutonomyVenueType()); if (tuning != null) { flag3 = tuning.BabiesCanVisit; flag4 = tuning.ToddlersCanVisit; } } if (flag3 || flag4) { foreach (Sim sim2 in sim.Household.Sims) { if ((!sim2.SimDescription.Baby || sim2.LotCurrent != sim2.LotHome) && (!sim2.SimDescription.Baby || flag3) && (!sim2.SimDescription.Toddler || flag4) && sim2.SimDescription.ToddlerOrBelow && sim2.LotCurrent == sim.LotCurrent) { if (CaregiverRoutingMonitor.EnoughCaregiversRemain(sim.Household, sim.LotCurrent, false) || (carryingChildPosture != null && carryingChildPosture.Child.Household == sim.Household) || (!flag && flag2)) { break; } simIQ.InsertPickUpBabyOrToddler(sim, sim2, sim2.LotCurrent.IsActive || sim2.Posture.Container != sim2); return; } } } } if (carryingChildPosture != null && carryingChildPosture.Child.Household != sim.Household) { simIQ.InsertPutDownBabyOrToddler(sim); return; } if (carryingChildPosture != null) { DaycareSituation daycareSituationForChild = DaycareSituation.GetDaycareSituationForChild(carryingChildPosture.Child); if (daycareSituationForChild != null && daycareSituationForChild.Lot != interactionInstance.GetTargetLot()) { simIQ.InsertPutDownBabyOrToddler(sim); return; } } if ((interactionInstance.Autonomous || CaregiverRoutingMonitor.TreatPlayerSimsLikeNPCs) && carryingChildPosture != null && carryingChildPosture.Child.SimDescription.Baby && flag2 && targetLot != sim.LotCurrent) { simIQ.InsertPutDownBabyOrToddler(sim); } else if (sim.Household != null && sim.Household.LotHome != null) { foreach (Sim sim3 in sim.Household.Sims) { if (sim3.SimDescription.ToddlerOrBelow) { CaregiverRoutingMonitor.StartMonitoring(sim3); } } } }