void Start() { _input = GetComponent<CarTouchExternalInput>(); if (PlayerPrefs.GetInt("Control") == 1) _buttons.SetActive(true); else _buttons.SetActive(false); }
// Use this for initialization void Start() { _input = GetComponent <CarTouchExternalInput>(); }
// Use this for initialization void Start() { _input = GetComponent<CarTouchExternalInput>(); }