public void GameOver() { Game.gameManager.gameOverControl = true; CarDistance.DistanceCalculater(CarDistanceState.Stop); Game.gameManager.CheckBestDistance(CarDistance.GetCurrentDistance()); bestDistanceText.text = "Best: " + SaveLoadSystem.LoadGameData().bestDistance.ToString("F1"); gameOverPanel.gameObject.SetActive(true); }
private void Start() { distanceText.text = CarDistance.GetCurrentDistance().ToString("F1"); coinText.text = Game.gameManager.collectedCoins.ToString(); }