/// <summary> /// Reads in an engine.xml file and turns it into a CaptionList, SpeakerSet and engine /// Settings. /// </summary> /// <param name="path">The Path to the engine.xml file.</param> /// <returns>A 3-Tuple containing a CaptionList, a SpeakerSet, and a Settings /// object in that specific order.</returns> public static Tuple <List <Caption>, Dictionary <string, Speaker>, SettingsXml> ParseEngineXml(string path) { var captionList = new List <Caption>(); var speakerSet = new Dictionary <string, Speaker>(); var settings = new SettingsXml(); XmlReaderSettings readerSettings = new XmlReaderSettings { IgnoreWhitespace = true, IgnoreComments = true }; using (XmlReader r = XmlReader.Create(path, readerSettings)) { while (r.Read()) { //Look for start elements only. if (!r.IsStartElement()) { continue; } // Get element name and switch on it. switch (r.Name) { case XmlElements.Enact: break; case XmlElements.Settings: r.Read(); r.AssertNode(XmlElements.Meta); settings.Base = r.GetNonNullAttribute(XmlAttributes.Base); settings.Spacing = r.GetNonNullAttribute(XmlAttributes.WordSpacing); settings.SeparateEmotionWords = r.GetNonNullAttribute(XmlAttributes.SeparateEmotionWords); r.Read(); r.AssertNode(XmlElements.Playback); settings.Playback.AutoPlay = r.GetBoolAttribute(XmlAttributes.AutoPlay); settings.Playback.AutoRewind = r.GetBoolAttribute(XmlAttributes.AutoRewind); settings.Playback.Seek = r.GetNonNullAttribute(XmlAttributes.Seek); settings.Playback.AutoSize = r.GetBoolAttribute(XmlAttributes.AutoSize); settings.Playback.Scale = r.GetIntAttribute(XmlAttributes.Scale); settings.Playback.Volume = r.GetIntAttribute(XmlAttributes.Volume); settings.Playback.ShowCaptions = r.GetBoolAttribute(XmlAttributes.ShowCaptions); r.Read(); r.AssertNode(XmlElements.Skin); settings.Skin.Source = r.GetNonNullAttribute(XmlAttributes.Source); settings.Skin.AutoHide = r.GetBoolAttribute(XmlAttributes.AutoHide); settings.Skin.FadeTime = r.GetIntAttribute(XmlAttributes.FadeTime); settings.Skin.BackGroundAlpha = r.GetIntAttribute(XmlAttributes.BackgroundAlpha); settings.Skin.BackgroundColour = r.GetNonNullAttribute(XmlAttributes.BackgroundColour); r.Read(); r.AssertNode(XmlElements.Video); settings.VideoSource = r.GetNonNullAttribute(XmlAttributes.Source); r.Read(); r.AssertNode(XmlElements.Emotions); r.Read(); r.AssertNode(XmlElements.Happy); settings.Happy.Fps = r.GetNonNullAttribute(XmlAttributes.FPS); settings.Happy.Duration = r.GetNonNullAttribute(XmlAttributes.Duration); settings.Happy.AlphaBegin = r.GetNonNullAttribute(XmlAttributes.AlphaBegin); settings.Happy.AlphaFinish = r.GetNonNullAttribute(XmlAttributes.AlphaFinish); settings.Happy.ScaleBegin = r.GetNonNullAttribute(XmlAttributes.ScaleBegin); settings.Happy.ScaleFinish = r.GetNonNullAttribute(XmlAttributes.ScaleFinish); settings.Happy.YFinish = r.GetNonNullAttribute(XmlAttributes.YFinish); r.Read(); r.AssertNode(XmlElements.Sad); settings.Sad.Fps = r.GetNonNullAttribute(XmlAttributes.FPS); settings.Sad.Duration = r.GetNonNullAttribute(XmlAttributes.Duration); settings.Sad.AlphaBegin = r.GetNonNullAttribute(XmlAttributes.AlphaBegin); settings.Sad.AlphaFinish = r.GetNonNullAttribute(XmlAttributes.AlphaFinish); settings.Sad.ScaleBegin = r.GetNonNullAttribute(XmlAttributes.ScaleBegin); settings.Sad.ScaleFinish = r.GetNonNullAttribute(XmlAttributes.ScaleFinish); settings.Sad.YFinish = r.GetNonNullAttribute(XmlAttributes.YFinish); r.Read(); r.AssertNode(XmlElements.Fear); settings.Fear.Fps = r.GetNonNullAttribute(XmlAttributes.FPS); settings.Fear.Duration = r.GetNonNullAttribute(XmlAttributes.Duration); settings.Fear.ScaleBegin = r.GetNonNullAttribute(XmlAttributes.ScaleBegin); settings.Fear.ScaleFinish = r.GetNonNullAttribute(XmlAttributes.ScaleFinish); settings.Fear.VibrateX = r.GetNonNullAttribute(XmlAttributes.VibrateX); settings.Fear.VibrateY = r.GetNonNullAttribute(XmlAttributes.VibrateY); r.Read(); r.AssertNode(XmlElements.Anger); settings.Anger.Fps = r.GetNonNullAttribute(XmlAttributes.FPS); settings.Anger.Duration = r.GetNonNullAttribute(XmlAttributes.Duration); settings.Anger.ScaleBegin = r.GetNonNullAttribute(XmlAttributes.ScaleBegin); settings.Anger.ScaleFinish = r.GetNonNullAttribute(XmlAttributes.ScaleFinish); settings.Anger.VibrateX = r.GetNonNullAttribute(XmlAttributes.VibrateX); settings.Anger.VibrateY = r.GetNonNullAttribute(XmlAttributes.VibrateY); break; case XmlElements.Speakers: break; //Do Nothing case XmlElements.Speaker: r.AssertNode(XmlElements.Speaker); string name = r.GetNonNullAttribute(XmlAttributes.Name); Speaker s = new Speaker(name); r.Read(); r.AssertNode(XmlElements.Background); //Create background colour based on xml paramaters bool visible = r.GetBoolAttribute(XmlAttributes.Visible); double alphaD = r.GetDoubleAttribute(XmlAttributes.Alpha); int colourCode = r.GetHexAttribute(XmlAttributes.Colour); int alpha = (int)((visible) ? alphaD * 0xFF : 0x00); // Bitshift alpha to the most significant byte of the integer s.Font.BackgroundColour = Color.FromArgb(alpha << 24 | colourCode); r.Read(); r.AssertNode(XmlElements.Font); s.Font.Family = r.GetNonNullAttribute(XmlAttributes.Name); s.Font.Size = r.GetIntAttribute(XmlAttributes.Size); s.Font.ForegroundColour = Color.FromArgb(alpha << 24 | r.GetHexAttribute(XmlAttributes.Colour)); s.Font.Bold = r.GetIntAttribute(XmlAttributes.Bold); r.ReadStartElement(XmlElements.Font); //Add to speakerSet speakerSet[s.Name] = s; break; case XmlElements.Captions: break; //Do Nothing case XmlElements.Caption: r.AssertNode(XmlElements.Caption); Caption c = new Caption { Begin = r.GetNonNullAttribute(XmlAttributes.Begin), End = r.GetNonNullAttribute(XmlAttributes.End), Speaker = speakerSet[r.GetNonNullAttribute(XmlAttributes.Speaker)], Location = (ScreenLocation)r.GetIntAttribute(XmlAttributes.Location), Alignment = (Alignment)r.GetIntAttribute(XmlAttributes.Align) }; List <LibEnACT.CaptionWord> wordList = new List <LibEnACT.CaptionWord>(); while (r.Read()) { //If the Node is an end element, then the reader has parsed //through all of this caption's words. if (r.NodeType == XmlNodeType.EndElement && r.Name.Equals(XmlElements.Caption)) { break; } if (r.NodeType == XmlNodeType.Element && r.Name.Equals(XmlElements.Word)) { r.AssertNode(XmlElements.Word); //Doublecheck, it's the only way to be sure. Emotion e = (Emotion)r.GetIntAttribute(XmlAttributes.Emotion); Intensity i = (Intensity)r.GetIntAttribute(XmlAttributes.Intensity); //Get word from node and add it to the list CaptionWord word = new CaptionWord(e, i, r.ReadString(), 0); wordList.Add(word); } } c.SetWordList(wordList); captionList.Add(c); break; default: throw new ArgumentException("Value '" + r.Name + "' is not a valid node", r.Name); } }//Enact } return(Tuple.Create(captionList, speakerSet, settings)); }