public void Respawn() { icetopusLogic.StopFight(); burnatorLogic.StopFight(); uorLogic.StopFight(); ClearBossArea(); StopTimer(); uiManager.Timer_PopOut(); playerController.ResetPlayerHealth(); uiManager.BossHealth_PopOut(); PlayerGO.transform.position = RespawnLocation.position; RespawnTransition.RespawnReset(); }