void ChangePlayer() { // Instancia o primeiro player na tela / Chama o metodo da camera para que ela procure o segundo player / Destroi o player atual Instantiate(digger1, transform.position, Quaternion.identity); Instantiate(explosion, new Vector3(transform.position.x, transform.position.y - 1, transform.position.z), Quaternion.identity); cameraCall.ChangeToDigger1(); playerShadowCall.ChangeToDigger1(); //LifeManager.playerLives -= 1; PlayerFaceManager.iFace = 0; Destroy(gameObject); }