/*List<GameObject> Rooms = new List<GameObject>();*/ public void OnTriggerEnter(Collider collider) { //Rooms = GameObject.Find("ap.b3d").GetComponent<B3DScript>().Rooms; //Debug.Log(Rooms[0].name); if (collider.gameObject.GetComponent <LoadTrigger>()) { CameraControl camera = GameObject.Find("Main Camera").GetComponent <CameraControl>(); string name = collider.gameObject.GetComponent <LoadTrigger>().roomName; camera.ChangeCurrentRoom(name); } else if (collider.gameObject.GetComponent <LODCustom>()) { //Debug.Log("collider: "+collider,collider); collider.gameObject.GetComponent <LODCustom>().SwitchState(0); } }