private static void ProcessPrefab(AssetInfo asset, string assetName, int prefabIndex, int totalPrefabs) { currentObjectIndex = 0; itemIndex = prefabIndex; totalItems = totalPrefabs; currentAssetName = assetName; var prefabRootGameObject = CSPrefabTools.GetPrefabAssetRoot(asset.Path); if (prefabRootGameObject == null) { return; } IssuesDetector.StartPrefabAsset(asset); CSTraverseTools.TraversePrefabGameObjects(prefabRootGameObject, true, false, OnPrefabGameObjectTraverse); IssuesDetector.EndPrefabAsset(asset); }
private Object GetObjectWithThisIssue() { Object result = null; if (Location == RecordLocation.Scene) { var scene = CSSceneTools.GetSceneByPath(Path); result = CSObjectTools.FindGameObjectInScene(scene, objectId, transformPath); } else { //var assetFile = AssetsMap.GetAssetInfoWithPath(path); var prefabRoot = CSPrefabTools.GetPrefabAssetRoot(Path); if (prefabRoot != null) { result = CSObjectTools.FindChildGameObjectRecursive(prefabRoot.transform, objectId, prefabRoot.transform.name, transformPath); } } return(result); }