void CLoadScene() { CRyuSoundMgr.GetInst().Play(0); SceneManager.LoadScene("CScenePlayGame"); SceneManager.LoadScene("CSceneGrid_0", LoadSceneMode.Additive); SceneManager.LoadScene("CScenePlayGameUI", LoadSceneMode.Additive); }
void DoCreateEnemy() { int ti = 0; if (mEnemyList.Count < 5) { ti = mEnemyList.Count; CEnemy tpSlime = null; tpSlime = null; tpSlime = Instantiate <CEnemy>(CRyuGameDataMgr.GetInst().PFSlime, Vector3.zero, Quaternion.identity); tpSlime.transform.position = new Vector3(-1.0f * Mathf.Pow(-1, ti) * ti, 0, -1.0f * Mathf.Pow(-1, ti - 1) * ti); tpSlime.SetScene(this); mEnemyList.Add(tpSlime); CRyuSoundMgr.GetInst().Play(2); mEnemyList[ti].CreateAni(); } else if (5 == mEnemyList.Count) { CEnemy tpBobby = null; tpBobby = null; tpBobby = Instantiate <CEnemy>(CRyuGameDataMgr.GetInst().PFBobby, Vector3.zero, Quaternion.identity); tpBobby.transform.position = new Vector3(-5, 0, 0); tpBobby.SetScene(this); tpBobby.SetAlberto(mpAlberto); mEnemyList.Add(tpBobby); CRyuSoundMgr.GetInst().Play(2); } }
public void OnTriggerEnter(Collider tCollider) { if (true == tCollider.CompareTag("tagLamp")) { CRyuSoundMgr.GetInst().Play(4); mpScene.OnClickBtnGoScenePlayGame(); Debug.Log("Colision"); } }
// Use this for initialization void Start() { CRyuSoundMgr.GetInst().CreateRyu(); CRyuSoundMgr.GetInst().SetAudioBundle(FindObjectOfType <CAudioBundle>()); CRyuSoundMgr.GetInst().BuildRyu(); CRyuGameDataMgr.GetInst().CreateRyu(); SceneManager.LoadScene("CSceneTitle"); }
public static CRyuSoundMgr GetInst() { if (mInstance == null) { mInstance = new CRyuSoundMgr(); } return(mInstance); }
void DoNext() { SceneManager.LoadScene("CScenePlayGame"); SceneManager.LoadScene("CScenePlayGameUI", LoadSceneMode.Additive); if (0 == CRyuGameDataMgr.GetInst().SceneLoadNum) { CRyuSoundMgr.GetInst().Stop(0); CRyuSoundMgr.GetInst().Play(1); SceneManager.LoadScene("CSceneGrid_1", LoadSceneMode.Additive); CRyuGameDataMgr.GetInst().SetSceneNum(1); } else if (1 == CRyuGameDataMgr.GetInst().SceneLoadNum) { CRyuSoundMgr.GetInst().Stop(1); CRyuSoundMgr.GetInst().Play(0); SceneManager.LoadScene("CSceneGrid_0", LoadSceneMode.Additive); CRyuGameDataMgr.GetInst().SetSceneNum(0); } }
void DoCreateEnemy() { int tSceneNum = CRyuGameDataMgr.GetInst().SceneLoadNum; mCount = mEnemyList.Count; if (mEnemyList.Count < CRyuGameDataMgr.GetInst().mStageInfoBundle.mStageInfoList[tSceneNum].mUnitInfoList.Count) { CEnemy tpSlime = null; tpSlime = Instantiate <CEnemy>(CRyuGameDataMgr.GetInst().PFSlime, Vector3.zero, Quaternion.identity); tpSlime.transform.position = new Vector3(CRyuGameDataMgr.GetInst().mStageInfoBundle.mStageInfoList[tSceneNum].mUnitInfoList[mCount].mX, CRyuGameDataMgr.GetInst().mStageInfoBundle.mStageInfoList[tSceneNum].mUnitInfoList[mCount].mY, CRyuGameDataMgr.GetInst().mStageInfoBundle.mStageInfoList[tSceneNum].mUnitInfoList[mCount].mZ); tpSlime.SetScene(this); mEnemyList.Add(tpSlime); mEnemyList[mCount].CreateAni(); CRyuSoundMgr.GetInst().Play(2); } /* * int ti = 0; * if (mEnemyList.Count < 5) * { * ti = mEnemyList.Count; * CEnemy tpSlime = null; * * tpSlime = null; * tpSlime = Instantiate<CEnemy>(CRyuGameDataMgr.GetInst().PFSlime, Vector3.zero, Quaternion.identity); * tpSlime.transform.position = new Vector3(-1.0f * Mathf.Pow(-1, ti) * ti, 0, -1.0f * Mathf.Pow(-1, ti - 1) * ti); * tpSlime.SetScene(this); * * mEnemyList.Add(tpSlime); * CRyuSoundMgr.GetInst().Play(2); * * mEnemyList[ti].CreateAni(); * } * else if (5 == mEnemyList.Count) * { * CEnemy tpBobby = null; * tpBobby = null; * tpBobby = Instantiate<CEnemy>(CRyuGameDataMgr.GetInst().PFBobby, Vector3.zero, Quaternion.identity); * tpBobby.transform.position = new Vector3(-5, 0, 0); * tpBobby.SetScene(this); * tpBobby.SetAlberto(mpAlberto); * mEnemyList.Add(tpBobby); * CRyuSoundMgr.GetInst().Play(2); * } * else if(6==mEnemyList.Count) * { * CEnemy_1 tpEnemy_1= null; * tpEnemy_1 = null; * tpEnemy_1 = Instantiate<CEnemy_1>(CRyuGameDataMgr.GetInst().PFEnemy_1, Vector3.zero, Quaternion.identity); * tpEnemy_1.transform.position = new Vector3(-5, 0, 0); * tpEnemy_1.SetScene(this); * tpEnemy_1.SetAlberto(mpAlberto); * mEnemyList.Add(tpEnemy_1); * CRyuSoundMgr.GetInst().Play(2); * * * * * } */ }
public void OnClickBtnGoSceneConfig() { CRyuSoundMgr.GetInst().Stop(0); SceneManager.LoadScene("CSceneConfig"); }
override public void DoRatote() { base.DoRatote(); mDir.y += 90.0f; CRyuSoundMgr.GetInst().Play(3); }
override public void DoMove() { base.DoMove(); CRyuSoundMgr.GetInst().Play(3); }
protected CRyuSoundMgr() { mInstance = null; }