void UpdateSkillInfo() { CActionItem_Skill skill = SuperTooltips.Instance.GetActionItem() as CActionItem_Skill; if (skill != null) { skillAction.SetTexture(IconManager.Instance.GetIcon(skill.GetIconName())); skillName.Text = skill.GetName(); skillLevel.Text = skill.GetSkillLevel().ToString() + "级"; skillReqLevel.Text = skill.GetNextRoleLevel().ToString(); skillDesc.Text = UIString.Instance.ParserString_Runtime(skill.GetDesc()); if (gameObject.transform.position.y < -160) { gameObject.transform.position = new Vector3(gameObject.transform.position.x, -160, gameObject.transform.position.z); } skillGo.SetActiveRecursively(true); } }