/// <summary> /// 设定是否需要战斗加速 /// </summary> void SetBattleStatus() { /// /// 计时模块,设定战斗的初始值为1.3F /// TemporyData temp = Core.Data.temper; bool featurewar = temp.currentBattleType == TemporyData.BattleType.FightWithFulisa; if (!featurewar) { TimeMgr.getInstance().setBaseLine(ButtonListener.BaseSpeed); } AccountConfigManager accMgr = Core.Data.AccountMgr; if (accMgr.UserConfig.SpeedUp > 0) { SpeedOrSkipMgr.OnAddSpeedButtonClick(); } if (accMgr.UserConfig.AutoBat > 0) { SpeedOrSkipMgr.OnAutoButtonClick(); } }