public void Show(BaseSceneBuilding building) { _building = building; gameObject.SetActive(true); ButtonPMax.GetComponentInChildren <Text>().text = StringsTranslator.GetString("button_max"); ButtonUpgrade.GetComponentInChildren <Text>().text = StringsTranslator.GetString("button_upgrade"); ButtonClose.GetComponentInChildren <Text>().text = StringsTranslator.GetString("button_close"); RefreshLabels(); ButtonP1Clicked(); }
public void Show(SceneStub stub) { _buildingStub = stub; ButtonBuild.GetComponentInChildren <Text>().text = StringsTranslator.GetString("button_build"); ButtonClose.GetComponentInChildren <Text>().text = StringsTranslator.GetString("button_close"); gameObject.SetActive(true); RefreshLabels(); RefreshButtons(); }