void Update() { // value buttons return Value1 = Button1.GetNormalizedValue(); Value2 = Button2.GetNormalizedValue(); Value3 = Button3.GetNormalizedValue(); Value4 = Button4.GetNormalizedValue(); // change bomb radius with weight if (Value2 > 0) { button2pressed = true; maxRadius = 12f; RadiusClose(); if (currentScale > 0) { RadiusClose(); } } if (Value3 > 0) { button3pressed = true; maxRadius = 18f; RadiusClose(); if (currentScale > 0) { RadiusClose(); } } if (Value1 > 0) { button1pressed = true; maxRadius = 4f; if (currentScale > 0) { RadiusClose(); } } if (Value4 > 0) { TriggerToggle(); button4pressed = true; } if (button1pressed == true && currentScale < 0.1f) { RadiusExpand(); button1pressed = false; } if (button2pressed == true && currentScale < 0.1f) { RadiusExpand(); button2pressed = false; } if (button3pressed == true && currentScale < 0.1f) { RadiusExpand(); button3pressed = false; } //presentation stuff if ((presentationScript.currentSceneNumber == 102 && previousSceneNumber != 102) || (presentationScript.currentSceneNumber == 106 && previousSceneNumber != 106) || (presentationScript.currentSceneNumber == 103 && previousSceneNumber != 103) && forcedBombDone == false) { RadiusExpand(); //forcedBombDone = true; presentationScript.forceBombRadiusOpen = false; } if (presentationScript.forceBombRadiusClose == true && forcedBombDone == false) { RadiusClose(); forcedBombDone = true; forcedBombOpen = false; } if (presentationScript.forceBombRadiusOpen == true && forcedBombOpen == false) { RadiusExpand(); forcedBombOpen = true; forcedBombDone = false; } if (presentationScript.forceBombRadiusCloseSCENE5sequence0 == true && forcedBombDoneSCENE5sequence0 == false) { if (this.gameObject == BombZoom0) { RadiusExpand(); } else { RadiusClose(); } forcedBombDoneSCENE5sequence0 = true; forcedBombDoneSCENE5sequence1 = false; } if (presentationScript.forceBombRadiusCloseSCENE5sequence1 == true && forcedBombDoneSCENE5sequence1 == false) { if (this.gameObject == BombZoom1) { RadiusExpand(); } else { RadiusClose(); } forcedBombDoneSCENE5sequence1 = true; forcedBombDoneSCENE5sequence0 = false; } if (presentationScript.forceBombRadiusCloseSCENE4sequence2 == true && forcedBombDoneSCENE4sequence2 == false) { if (this.gameObject == BombZoom2) { RadiusClose(); } else { RadiusExpand(); } forcedBombDoneSCENE4sequence2 = true; } if (presentationScript.forceBombRadiusOpenSCENE4sequence1 == true && forcedBombOpenSCENE4sequence1 == false) { if (this.gameObject == BombZoom2) { RadiusExpand(); } else { RadiusClose(); } forcedBombOpenSCENE4sequence1 = true; } if (presentationScript.currentSceneNumber != 105) { forcedBombDoneSCENE5sequence0 = false; presentationScript.forceBombRadiusCloseSCENE5sequence0 = false; forcedBombDoneSCENE5sequence1 = false; presentationScript.forceBombRadiusCloseSCENE5sequence1 = false; } if (presentationScript.SequenceNumber == 0 || presentationScript.SequenceNumber == presentationScript.MaxScene4Sequences) { forcedBombOpenSCENE4sequence1 = false; presentationScript.forceBombRadiusOpenSCENE4sequence1 = false; } if (presentationScript.SequenceNumber != presentationScript.MaxScene4Sequences) { forcedBombDoneSCENE4sequence2 = false; presentationScript.forceBombRadiusCloseSCENE4sequence2 = false; } // button pressed if (Input.GetKeyDown(KeyCode.T)) { TriggerToggle(); } previousSceneNumber = presentationScript.currentSceneNumber; }