private void Start() { boneCombiner = new BoneCombiner(gameObject); for (int i = 0; i < equipment.GetSlots.Length; i++) { equipment.GetSlots[i].OnBeforeUpdate += OnRemoveItem; equipment.GetSlots[i].OnAfterUpdate += OnAddItem; } _animator = GetComponent <Animator>(); }
void Start() { _equipment = GetComponent <Player>().equipment; _boneCombiner = new BoneCombiner(gameObject); for (int i = 0; i < _equipment.GetSlots.Length; i++) { _equipment.GetSlots[i].onBeforeUpdated += OnRemoveItem; _equipment.GetSlots[i].onAfterUpdated += OnEquipItem; } }
private void Start() { boneCombiner = new BoneCombiner(gameObject); for (int i = 0; i < attributes.Length; i++) { attributes[i].SetParent(this); } for (int i = 0; i < equipment.GetSlots.Length; i++) { equipment.GetSlots[i].OnBeforeUpdate += OnRemoveItem; equipment.GetSlots[i].OnAfterUpdate += OnAddItem; } }
void Start() { _boneCombine = new BoneCombiner(Rigg); }
private void Start() { boneCombiner = new BoneCombiner(gameObject); }
public void Inject(IInventoryView inventorView, ILoadController loadControl) { Wear = inventorView.GetWearSlots(); _boneCombine = new BoneCombiner(Rigg); _loadControl = loadControl; }