void CreateNextLevel() { createdObjects = blockSpawner.CreateBlockFromImage(levelInfoAsset.levelInfos[currentLevelIndex - 1], blockContainer, levelInfoAsset.levelInfos[currentLevelIndex - 1].baseObj, blockContainer2); collectedObjects = blockSpawner.CreatedCubes(levelInfoAsset.levelInfos[currentLevelIndex - 1], blockContainer2, createdObjects.Count); slider.maxValue = createdObjects.Count; }