void PlayerTurn() { Debug.Log("Choose an action:"); // enable the player's Actions when their turn starts playerHUD.EnableActions(playerHUD); }
//IEnumerator EnemyTurn() void EnemyTurn() { // enemy logic Debug.Log("Enemy's turn"); // enable the enemy Actions when their turn starts enemyHUD.EnableActions(enemyHUD); //yield return new WaitForSeconds(2f); }