// Use this for initialization void Start() { flickGesture.Flicked += (object sender, System.EventArgs e) => { if (bcManager.isReadyToRoll) { bcManager.rollDices(); } }; }
//-----------------------------------Other Local Function---------------------------------- // SwipeToEnemyRollingAnimation 的最後一個frame呼叫 private void enemyRollDice() { bcManager.rollDices(); }